Simplicity Megawad Released
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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- Lead GZDoom+Raze Developer
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I agree with Biohazard. This is an example of great mapping, but I have the same beef with this as I do with KDiZD. Nothing truly innovative is being attempted here. What's the point of all these awsome editing features like the dailouge system, DECORATE, and ACS if all mappers are going to do is make really pretty Doom? I may as well be using jDoom.
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Well, this is the sort of gameplay that I can play many times, because there is no story line to be ruined and there's usually a surprise or two every time, or secrets to be found. That and I'm not spending all year hunting around a map that is roughly the same size of London to find a switch or key that is actually in a hatch that opened up just after I left the building.