I have another idea to suggest if you are interested: Random spawn beacon, find this with a low chance spawning next to backpacks and once tossed, it spawns a random turret type at that location.
Of course as expected it shouldn't spawn something if there is another entity's hitbox in that spot.
I look forward to trying out your next update!
Lossvoise Sentry Gun mod (GZDOOM & LZDOOM & UZDOOM)
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
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Shatter-Thought[V-4]
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Lossvoise
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Re: Lossvoise Sentry Gun mod (GZDOOM & LZDOOM & UZDOOM)
I like all ideas related to randomization. I'll start working on the turret update soon, since I just finished another mod.Shatter-Thought[V-4] wrote: Thu Jul 23, 2026 4:53 pm I have another idea to suggest if you are interested: Random spawn beacon, find this with a low chance spawning next to backpacks and once tossed, it spawns a random turret type at that location.
Of course as expected it shouldn't spawn something if there is another entity's hitbox in that spot.
I look forward to trying out your next update!
Need to think about how to implement it properly... overall, making such an item isn't hard, but the question is how applicable it is
I'd brainstorm a few more ideas for randomness.