Lossvoise Sentry Gun mod (GZDOOM & LZDOOM & UZDOOM)

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Shatter-Thought[V-4]
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Re: Lossvoise Sentry Gun mod (GZDOOM & LZDOOM & UZDOOM)

Post by Shatter-Thought[V-4] »

I have another idea to suggest if you are interested: Random spawn beacon, find this with a low chance spawning next to backpacks and once tossed, it spawns a random turret type at that location.

Of course as expected it shouldn't spawn something if there is another entity's hitbox in that spot.

I look forward to trying out your next update!
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Lossvoise
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Joined: Tue May 28, 2024 8:15 pm
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Operating System Version (Optional): Windows 11
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Location: St. Petersburg, Russia

Re: Lossvoise Sentry Gun mod (GZDOOM & LZDOOM & UZDOOM)

Post by Lossvoise »

Shatter-Thought[V-4] wrote: Thu Jul 23, 2026 4:53 pm I have another idea to suggest if you are interested: Random spawn beacon, find this with a low chance spawning next to backpacks and once tossed, it spawns a random turret type at that location.

Of course as expected it shouldn't spawn something if there is another entity's hitbox in that spot.

I look forward to trying out your next update!
I like all ideas related to randomization. I'll start working on the turret update soon, since I just finished another mod.

Need to think about how to implement it properly... overall, making such an item isn't hard, but the question is how applicable it is :)
I'd brainstorm a few more ideas for randomness.

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