Putting everything together

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Spaceshiporion
Posts: 78
Joined: Sun Dec 03, 2023 6:58 pm

Putting everything together

Post by Spaceshiporion »

I'm getting really close to going from a complete beginner to a novice.

Here's a question I have.

I got a .PK3 from someone on here, with coding in it for a new weapon.

If I want to combine my levels and that weapon into one file, how do I do it?

The levels are both just wads.
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Kappes Buur
 
 
Posts: 4231
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada

Re: Putting everything together

Post by Kappes Buur »

To combine the weapon into your map depends on several factore ...

Open the weapon file and your map file with Slade3.
What you are looking for is a doomed number for the weapon.

If there are ZSCRIPT and MAPINFO, then the doomed number is specified in DoomEdNums block.

If there is a DECORATE lump, then the doomed number is attached to the actor definition.

If there is no doomed number, then you have to specify a number which is not in this list.

Copy all lumps from the weapon file and paste it into your map file at the very bottom.
Then save your map file.

To insert this weapon in a map editor open the thing edit menu and type the thing number.
Or, usually it would be found under User defined.

If you experience a problem with that process then I suggest for you to link to the weapon file and then we can go from there.
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Enjay
 
 
Posts: 27627
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Putting everything together

Post by Enjay »

Another option, if your map WADs are just maps with no other resources in the WAD, could be to add them to the PK3.
In fact, even if they have other resources in them, you could separate them out and add them to the PK3 using the appropriate structure.

https://zdoom.org/w/index.php?title=Usi ... eplacement
Spaceshiporion
Posts: 78
Joined: Sun Dec 03, 2023 6:58 pm

Re: Putting everything together

Post by Spaceshiporion »

Ok, so, I thought I was able to create a new PK3 and insert the level and the weapon files,

but now the Map file is considered "invalid"?

does anyone know what that is about?
Spaceshiporion
Posts: 78
Joined: Sun Dec 03, 2023 6:58 pm

Post by Spaceshiporion »

Update! I did it!

It took some messing around with double files, but everything works with one file!!!

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