Breach is a tactical-focused GZDoom mod that still plays with the speed of Doom, but will be based around high-stakes, realistic infiltration. By leveraging ZScript and IQM modeling, the project moves away from sci fi and towards a lethal, and immersive CQB experience. I am currently focusing on a number of levels:
Zero Doom Thirty - a meticulous recreation of the Abbottabad compound/Operation Neptune Spear
The Skyscraper (Under Construction) – A vertical showcase featuring scaffolding, exposed steelwork, and verticality
Shoothouse/ Killhouse
The Consulate
Realistic art gallery/incursion.
Technical Breakdown:
High-Fidelity modern Armory: Fully animated IQM models: Glock, MK18, Benelli and Mossberg shotguns. Includes custom shell ejection with particle smoke and weapon-specific inspection animations. Silenced and non-silenced variants
ADS System: Smoothly interpolated Aim Down Sights with variable zoom and authentic Red Dot/EOtech optics.
Ballistics: Custom rate of fire, mag-based reload logic, and a robust impact system featuring random ricochets, sparks, and persistent decals which appear on walls, ceilings, floors and 3d architecture
Tactical Utility: * C4 Breaching: Sticky charges (walls/ceilings) for entry.
Dynamic Flashbangs: Realistic "whiteout" effects for the player and blinded AI states.
NVG Suite: Player-tunable Night Vision shaders (Blue Phosphor, a dupe of the Modern Warfare 'green', and Classic Green).
3d modelled enemies with hit-box detection, custom armor, and ragdoll deaths.
Enhanced Physics: Realistic falling damage, increased player height, and a refined movement speed that balances tactical pacing with fluid control.
Destructible Environments: Custom horizontal and vertical glass shattering systems with unique particle effects, breachable doors
Verticality: Fully climbable realistic ladders integrated into complex level geometry.
Atmospheric quality of life Custom HUD and sophisticated smoke/particle effects for explosions and muzzle flashes.
https://youtu.be/mBe0bUrnvnY?si=7JkMr6M_Eoo3A_0m
https://youtu.be/1_VhumIigQ4?si=y7TAOGdN62n_Ew4U
The aim is to push UZDoom into a space typically reserved for modern tactical engines. If you're a fan of tactical shooters and want to see how far I can push the tech, stay tuned.
[WIP] BREACH: WIP: Tactical Infiltration in GZDoom (ZScript-Powered)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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CD77
- Posts: 1
- Joined: Fri Jul 05, 2024 5:02 am
[WIP] BREACH: WIP: Tactical Infiltration in GZDoom (ZScript-Powered)
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-Ghost-
- Posts: 1800
- Joined: Wed Sep 08, 2010 4:58 pm
Re: [WIP] BREACH: WIP: Tactical Infiltration in GZDoom (ZScript-Powered)
Wow, really impressive so far. Nice to see some different sprites too since I feel like we always end up with the same handful of modern weapons.
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Epstein_Murdered_Why
- Posts: 15
- Joined: Mon Jul 17, 2023 9:34 am
- Operating System Version (Optional): Windows 10
Re: [WIP] BREACH: WIP: Tactical Infiltration in GZDoom (ZScript-Powered)
This is pretty nuts to see.
My God - what Doom can't do nowadays.
Since you're going for hardcore realism, I'm assuming that leaning will be integrated into the game?
If you want to see some other super impressive AI, check out No Man's Home. They *smartly* lean, accurately call out to their buddies, throw insults, cry out in fear and pain and anger, apply first aid (if they can) and they care about their own lives.
https://rumble.com/v7bn8ws-no-mans-home ... c_v1_ucp_a
https://rumble.com/v7c34em-nmh-p2.1-ms8 ... pic-v.html
https://rumble.com/c/c-7914854?e9s=src_v1_cbl
I'm really excited to see where you take this endeavor of yours.
If you need any play-testers, I've contributed to mods for over 15 yrs, and would be happy to participate.
Thank you for your hard work and sharing with the community. I wish you Good Luck!
My God - what Doom can't do nowadays.
Since you're going for hardcore realism, I'm assuming that leaning will be integrated into the game?
If you want to see some other super impressive AI, check out No Man's Home. They *smartly* lean, accurately call out to their buddies, throw insults, cry out in fear and pain and anger, apply first aid (if they can) and they care about their own lives.
https://rumble.com/v7bn8ws-no-mans-home ... c_v1_ucp_a
https://rumble.com/v7c34em-nmh-p2.1-ms8 ... pic-v.html
https://rumble.com/c/c-7914854?e9s=src_v1_cbl
I'm really excited to see where you take this endeavor of yours.
If you need any play-testers, I've contributed to mods for over 15 yrs, and would be happy to participate.
Thank you for your hard work and sharing with the community. I wish you Good Luck!