[KDiZD] Community Information Thread (Update Page 18)

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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BouncyTEM
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Post by BouncyTEM »

KingofFlames wrote:right now I'm interested in wondering why the KDiZD usergroup isn't there.....
jallamann wrote:get a pair of spectacles.
OR KoF could go here and be pwned and learn to look before actually saying something doesn't exist. :roll:
http://forum.zdoom.org/groupcp.php?g=10 ... 8e6f17c519
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Tormentor667
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Post by Tormentor667 »

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Time for some new screenshots for you guys ;)
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Just to let you know: We are working! :)
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Nash
 
 
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Post by Nash »

Breath-taking screenshots!

Unfortunately it looks like it'll run at like 5 FPS for my computer. :/
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kc32
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Post by kc32 »

What's a hell level doing in Episode 1?
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Belial
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Post by Belial »

#9, #10 and #11 look nice. Especially #11 has that P:AR e1m6 *wow* effect.

The rest is k, except for #4 which looks like a mess IMO.

And IIRC, #1 and #3 still look like the stuff in the leak :razz:
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Tormentor667
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Post by Tormentor667 »

@Nash - Don't worry, it will work ;)

@kc32 - Very simple: The further you pass through the episode 1 maps, the stronger the hellish influence gets. This shot is from E1M8!

@Belial - Thx for the feedback ;) Conc. #1 and #3: Not everything in the leaked version of KDiZD was bad ;) No need to change these areas!
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Caligari87
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Post by Caligari87 »

*drooool*

I certainly hope this gets finished soon.. I want to try this out!

8-)
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Tormentor667
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Post by Tormentor667 »

Sure, but no idea when this will be finished :( But we are working hard and as fast as possible!
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Phobus
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Post by Phobus »

OMG :shock:

Those are just plain gorgeous!

I see that your first screenshot is an advanced version of the room you detailed for an example in that article you wrote too.

I can't wait to play these, the screens look awesome (Nice tricks with lighting gradients and thoe lens flare graphics too)
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Caligari87
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Post by Caligari87 »

I knew that looked familiar... Cool :)

8-)
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Tormentor667
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Post by Tormentor667 »

Phobus wrote:I see that your first screenshot is an advanced version of the room you detailed for an example in that article you wrote too.
Exactly, that one's from my article ;)
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BouncyTEM
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Post by BouncyTEM »

i want this. now. :P
this is going to pwn. even if gameplay isn't too good {although i'm pretty sure it will be :)} this'll be worth playing in my book. you guranteed got a KDIZD fan here. :)
NiGHTMARE
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Post by NiGHTMARE »

Shot #4 is meant to look a mess, since it's a maintenance area :).

EDIT: typo
Last edited by NiGHTMARE on Sat Jan 14, 2006 5:42 pm, edited 1 time in total.
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Phobus
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Post by Phobus »

These screens are so detailed that every time I look over them I notice something new. I idn't recognise the Doom3 UAC logo on the floor the first time, but I do now.

There's no wonder at how long this is taking. :)
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Wills
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Post by Wills »

Meh.

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