[KDiZD] Community Information Thread (Update Page 18)
-
- Posts: 95
- Joined: Wed Sep 28, 2005 3:19 am
-
- Posts: 1680
- Joined: Mon Nov 10, 2003 11:32 am
- Location: Ohio
-
- Posts: 787
- Joined: Tue Jun 21, 2005 10:14 am
- Location: Just south of the True North
Without even thinking to check pages 2 and 7 for the update, or reading the discussion on it? Shame on you.Ak-01 wrote:No way dude. (after all i post reply after i saw 1st post)
But, as long as this has thread has been arch-vile'd, I might as well ask: How's the project been going progress-wise? Changes, additions/removals, bugfixes, size differentiation (I believe before it was said 45MB zipped), the like?
-
- Posts: 1149
- Joined: Sat Oct 23, 2004 8:29 am
- Graphics Processor: nVidia with Vulkan support
- Location: Robot Mountain
Re: [KDiZD] Community Information Thread (Update Page 7)
Two months later...Tormentor667 on the first page wrote. wrote:But overall, KDiZD is about 90% finished and it won't take over 2 months to get it done I think
-
- Posts: 787
- Joined: Tue Jun 21, 2005 10:14 am
- Location: Just south of the True North
-
- Posts: 1149
- Joined: Sat Oct 23, 2004 8:29 am
- Graphics Processor: nVidia with Vulkan support
- Location: Robot Mountain
-
- Posts: 787
- Joined: Tue Jun 21, 2005 10:14 am
- Location: Just south of the True North
-
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
-
- Posts: 787
- Joined: Tue Jun 21, 2005 10:14 am
- Location: Just south of the True North
-
-
- Posts: 10773
- Joined: Sun Jul 20, 2003 12:15 pm
-
- Posts: 787
- Joined: Tue Jun 21, 2005 10:14 am
- Location: Just south of the True North
-
- Posts: 117
- Joined: Sun Jan 23, 2005 10:57 am
- Location: One of the smarter parts of Kansas
-
- Posts: 5263
- Joined: Thu Jan 08, 2004 1:02 pm
- Location: N44°30' W073°05'
Team members have a lot to deal with for real life issues, but there is still forward progress. My specific contributuion recently is a complete rework of the gameplay for M4, including special attention to the scripted puzzles and how they affect the flow of the map.
Whine all you like, it'll be done when it's done.
Whine all you like, it'll be done when it's done.
-
- Posts: 2664
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
-
- Posts: 28
- Joined: Thu Jun 09, 2005 11:19 pm
- Location: Brooklyn, NY, US