Black/missing textures at FOV >116.5

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ryleybob
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Black/missing textures at FOV >116.5

Post by ryleybob »

Hi folks,
Haven't played DOOM since the late 90s, but in testing with the latest 4.12.2 build of GZDoom, using the DOOM (1993) files from Steam, I'm encountering a weird issue with missing/black textures at certain camera angles at high FOV.

In E1M1 at all default settings on a freshly unzipped build of 4.12.2, when looking either up or down further than about a 33 degree angle from centred point of view, using a FOV higher than 116.5, textures will glitch out and either turn black or become invisible/transparent, returning to view when looking either further up/down again or when moving camera back towards centre. This 'problem zone' starts at a relatively narrow band at FOV 116.6, and gets larger with higher FOVs.
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