Fair enough, I had a workaround already. Thanks for the cool mod man.
Heretifier: Load a Doom Map but play Heretic [v190]+Custom Maps!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Heretifier: Load a Doom Map but play Heretic [v130]
Tnx for checking it out. If you have any suggestions, let me know!
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Re: Heretifier: Load a Doom Map but play Heretic [v120]
Out of curiousity: how did you get it to work? Something like romeros heresy?Ford Focus wrote: ↑Fri May 30, 2025 2:52 am Fair enough, I had a workaround already. Thanks for the cool mod man.
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Re: Heretifier: Load a Doom Map but play Heretic [v130]
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Re: Heretifier: Load a Doom Map but play Heretic [v130]
Tnx. There will be an update in a few days.
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Re: Heretifier: Load a Doom Map but play Heretic [v130]
I'll stay tuned for the next update.

I was thinking that at the beginning of the thread there was a lot of talk about Romero Heresy, would it be nice to let Heretifier also have the option of mixing Herectic + Doom monsters?
Especially since it's a fusion of Doom and Herectic, mixing the monsters wouldn't be such a strange idea.
My doubt is that, since there's that problem with D'Sparil, I don't know if it would hinder things.

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Re: Heretifier: Load a Doom Map but play Heretic [v120]
I forgot Romero's Heresy even existed, back when I was first getting into Doom I decided to make a mod that used Randomspawners to replace all of the Doom Enemies with those of Heretic, I think it also included weapons. So I just used that.
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Re: Heretifier: Load a Doom Map but play Heretic [v130]
You are thinking about something like Bloom...yes cool but the spritework is pita ...Doctrine Gamer wrote: ↑Sun Jun 01, 2025 7:02 pm
I was thinking that at the beginning of the thread there was a lot of talk about Romero Heresy, would it be nice to let Heretifier also have the option of mixing Herectic + Doom monsters?
Especially since it's a fusion of Doom and Herectic, mixing the monsters wouldn't be such a strange idea.
My doubt is that, since there's that problem with D'Sparil, I don't know if it would hinder things.![]()
DSparil is replaced with heresiarch from Hexen.
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Re: Heretifier: Load a Doom Map but play Heretic [v130]
I was referring to something like Romero's Heresy II, which uses Doom and Herectic monsters together.lulle wrote: ↑Mon Jun 02, 2025 4:46 pmYou are thinking about something like Bloom...yes cool but the spritework is pita ...Doctrine Gamer wrote: ↑Sun Jun 01, 2025 7:02 pm
I was thinking that at the beginning of the thread there was a lot of talk about Romero Heresy, would it be nice to let Heretifier also have the option of mixing Herectic + Doom monsters?
Especially since it's a fusion of Doom and Herectic, mixing the monsters wouldn't be such a strange idea.
My doubt is that, since there's that problem with D'Sparil, I don't know if it would hinder things.![]()
DSparil is replaced with heresiarch from Hexen.
Bloom is different, it's a fusion of monsters, I don't know if it would go well with Heretifier, plus it would be a lot of work, you'd have to create monsters.
The same monsters as Doom & Herectic, but together on the same map just like Romero's Heresy II.
Then your mod would have the option of playing only Doom enemies, only Heretic enemies or both enemies.
I got this idea from your last update, which allows you to enable / disable monsters and play only with Heretic (Enabled) or Doom (Disabled), so I wondered if another option to activate the two monsters would be welcome.
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Re: Heretifier: Load a Doom Map but play Heretic [v130]
I think I get it: Randomize Monsters, so sometimes you get a DoomImp, sometimes a Weredragon?
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Re: Heretifier: Load a Doom Map but play Heretic [v130]
That's right, take a look at a few minutes of gameplay from Romero Heresy II, I'll look something like this, the difference is that your mod has some customized Heretic monsters, such as Lich Soul.
Link below for reference.
https://www.youtube.com/watch?v=gImQnFTarLc
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Re: Heretifier: Load a Doom Map but play Heretic [v150]
Wenas. I don't remember how i did it but Heresy II had modified heretic monsters, it's a wad in pk3. I think i had that problem with d'sparil too but i don't remember how i fixed it either.
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Re: Heretifier: Load a Doom Map but play Heretic [v150]
Hi again!
You have replaced the monster with a fake monster whose sole purpose is to spawn another monster....
Idk why simply replacing doesnt work. sorcerer2 hat A_BOSSDEATH and the BOSS flags.
I replaced the Spidermastermind with Heresiarch from Hexen as long as I can't find a simple solution.
You have replaced the monster with a fake monster whose sole purpose is to spawn another monster....
Idk why simply replacing doesnt work. sorcerer2 hat A_BOSSDEATH and the BOSS flags.
I replaced the Spidermastermind with Heresiarch from Hexen as long as I can't find a simple solution.