i second thisAliciaPendragon wrote: ↑Sat Mar 15, 2025 6:55 pm Any chance you'll add an upgrade for the revolver, super shotgun and machine gun
alongside maybe a rare chance to find a plasma rifle and/or bfg?
Rust and Bones - (v1.5) Mar/23
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Rust and Bones - (v1.3) Mar/15
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Re: Rust and Bones - (v1.2) Mar/09
AliciaPendragon wrote: ↑Sat Mar 15, 2025 6:55 pm Any chance you'll add an upgrade for the revolver, super shotgun and machine gun
alongside maybe a rare chance to find a plasma rifle and/or bfg?
I know, i know. It's cool to have a lot of guns. I have a few things in mind, but i don't see much more than one or two weapons being added to the roster. I think the arsenal is pretty big as it is. For a short answer, i have nothing in mind now, but let's wait and see.
EDIT:
To avoid letting people curious about how the new water effects look:
I was inspired by HEXERETICDoom and his Heretic fantasy mod. I gathered the Shadow Warrior water textures and edited all the 15 of them to make them translucent and add a ground from Hexen below it. That'll be mentioned on the credits list on v1.4.
Last edited by Dr_Cosmobyte on Sun Mar 16, 2025 8:55 pm, edited 1 time in total.
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Re: Rust and Bones - (v1.3) Mar/15
Ooh, neat! Love interactivity with the environments!
Also love the new HUD, the revolver damage boost is surprising but welcome - I think its a perfect weapon/sidearm at the moment. I personally like it currently always using speedloaders, I find that single loading vs speedloading in games (helldivers 2 for example) just encourages firing off rounds needlessly to gain the speed boost of a speedloader.
Also if its any consolation I'd have to agree I like the current amount of weapons, I find too many weapons just make the game feel more bloated. (Hot take) I think a good example of this is Project Brutality. Love the enemies, but having 5'ish weapons per slot with 3'ish functions each just a bit much. However, I think upgrades are a different story, but as-is I'm absolutely loving its current state!
Also love the new HUD, the revolver damage boost is surprising but welcome - I think its a perfect weapon/sidearm at the moment. I personally like it currently always using speedloaders, I find that single loading vs speedloading in games (helldivers 2 for example) just encourages firing off rounds needlessly to gain the speed boost of a speedloader.
Also if its any consolation I'd have to agree I like the current amount of weapons, I find too many weapons just make the game feel more bloated. (Hot take) I think a good example of this is Project Brutality. Love the enemies, but having 5'ish weapons per slot with 3'ish functions each just a bit much. However, I think upgrades are a different story, but as-is I'm absolutely loving its current state!
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Re: Rust and Bones - (v1.3) Mar/15
Yeah, I'd think of it more as a replacement for the prior weapon so it makes more sense than carrying around 4-5 shotguns, 3 full rifles, etc. More gear and items are always welcome too!Max Dickings wrote: ↑Sun Mar 16, 2025 6:27 pm Ooh, neat! Love interactivity with the environments!
Also love the new HUD, the revolver damage boost is surprising but welcome - I think its a perfect weapon/sidearm at the moment. I personally like it currently always using speedloaders, I find that single loading vs speedloading in games (helldivers 2 for example) just encourages firing off rounds needlessly to gain the speed boost of a speedloader.
Also if its any consolation I'd have to agree I like the current amount of weapons, I find too many weapons just make the game feel more bloated. (Hot take) I think a good example of this is Project Brutality. Love the enemies, but having 5'ish weapons per slot with 3'ish functions each just a bit much. However, I think upgrades are a different story, but as-is I'm absolutely loving its current state!
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Re: Rust and Bones - (v1.4) Mar/17
Mod was updated to v1.4!
I wasn't meant to update it so soon, but i forgot some essential credits, and if you played the mod for longer than 10 minutes, you realized the keys placement was going over the health bars.
Here's the changelog:
I wasn't meant to update it so soon, but i forgot some essential credits, and if you played the mod for longer than 10 minutes, you realized the keys placement was going over the health bars.
Here's the changelog:
Unless any of you find a game breaking bug, this will be a stalling point for now! Enjoy!- Small sound tweaks in the knife;
- Fixed keys on the HUD covering the bars;
- Fixed column prop not having bright lights;
- Fixed missing sprites of the XDeath mugshot;
- Added a secondary bright point to the normal lamp;
- Hunting shotgun now chambers a round after loading (Thanks to TheRailgunner);
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Re: Rust and Bones - (v1.5) Mar/23
Hey there, here's another small, but very welcoming update for this mod! Enjoy!
23/03 (v1.5)
- HUD reworked by JCDenton (supports all resolutions now);
- Added a decal to the knife slash;
- New sounds for the Rifle fire and bolt by Heretic;
- New sounds for the Grenade Launcher reload by Heretic;
- New sounds for the Hunting Shotgun fire and bolt by Heretic;
23/03 (v1.5)
- HUD reworked by JCDenton (supports all resolutions now);
- Added a decal to the knife slash;
- New sounds for the Rifle fire and bolt by Heretic;
- New sounds for the Grenade Launcher reload by Heretic;
- New sounds for the Hunting Shotgun fire and bolt by Heretic;
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Re: Rust and Bones - (v1.5) Mar/23
Great mod. One thing I'd like to see is an optional Condemned-style ammo system, needing to hold down R to see the remaining bullets in the mag.