Skulltag bot support?

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Shadelight
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Skulltag bot support?

Post by Shadelight »

Would this be possible? because I'm tired of the stupid bots we have now. They also need to be fully adapted for Co-op as well.
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Cutmanmike
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Post by Cutmanmike »

If you can get carn to release the source for the bots, easy as pie... I think?
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wildweasel
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Re: Skulltag bot support?

Post by wildweasel »

KingofFlames wrote:They also need to be fully adapted for Co-op as well.
Not too likely...
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Apothem
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Re: Skulltag bot support?

Post by Apothem »

wildweasel wrote:
KingofFlames wrote:They also need to be fully adapted for Co-op as well.
Not too likely...
Ehhh, not really, just make the bots follow the player and be smart enough not to fall into pits greater than 32 units in depth.
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Siggi
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Post by Siggi »

I think Carn wanted to keep his bots so that people would actually have a reason to use his port. Fair enough I believe.

Also, Didn't Randy ask him for his bot code?
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Shadelight
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Post by Shadelight »

there's always the awnser of pm'ing him and asking him :twisted:
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Siggi
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Post by Siggi »

Be my guest...
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Biff
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Re: Skulltag bot support?

Post by Biff »

Apothem wrote:
wildweasel wrote:
KingofFlames wrote:They also need to be fully adapted for Co-op as well.
Not too likely...
Ehhh, not really, just make the bots follow the player and be smart enough not to fall into pits greater than 32 units in depth.
Can they jump?....Otherwise it's 24 units....

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