This is probably quite simple to do. But I just don't know where to start.
I have this idea that player could use various items for melee. Wrenches, crowbars, pipes etc.
Now the idea is that the player may have only one melee weapon at a time. And would need to drop
the current one in order to switch to another.
Is there something in states or action functions that would prevent a weapon pickup when some defined
variable is true?
With inventory items this can be done. But how would one approach this with weapons?
Thx in advance.
