I tested that, and the plasma rifle does not destroy it, whilst explosive weapons(and the incinerator) do. This is probably due to actors with the vulnerable flag being only affected by splash damage.TheAgauression wrote: ↑Sat Sep 28, 2024 5:50 am but I think any damaging projectile can harm actors with this flag
Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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yeah5green
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Re: Legacy of Rust ENHANCED Content V4.3 + PSX VERSION
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TheAgauression
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Re: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
Version 4.4 released!
CHANGES:
Main version only:
Both:
PSX version only:
Quite a big update for PSX Doom since I wanted to add the infamous nightmare versions, and spectres as well (I never forgot about you, Caco spectre)
Download links:
MAIN VERSION (v4.4): https://www.mediafire.com/file/33cpql88 ... 4.pk3/file
PSX VERSION (v1.1): https://www.mediafire.com/file/0i22gnou ... t.zip/file
CHANGES:
Main version only:
- Added an option to disable the Incinerator's splash damage, but buffing it's direct damage instead.
Both:
- Added an option to enable/disable the bonus monster indepedentely, with the ability to randomize this setting as well.
- Fixed Brightmaps that were not working properly on some monsters.
PSX version only:
- Added nightmare & spectre variants for the legacy of rust cast.
- Added an option to randomly spawn a nightmare or spectre variant instead.
- Added an option to enable/disable each nightmare/spectre variant.
- Added enhanced effects if you're playing on modern quality.
- Added crustier sprites for the incinerator and calamity blade if playing in faithful.
- Added a bonus wad in the archive, using crustier sounds if you want a complete faithful experience.
Quite a big update for PSX Doom since I wanted to add the infamous nightmare versions, and spectres as well (I never forgot about you, Caco spectre)
Download links:
MAIN VERSION (v4.4): https://www.mediafire.com/file/33cpql88 ... 4.pk3/file
PSX VERSION (v1.1): https://www.mediafire.com/file/0i22gnou ... t.zip/file
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FAL
- Posts: 1
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Re: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
Hell knights and baron of hell doesn't have corrected blood when i play with the mod
Last edited by FAL on Mon Dec 02, 2024 9:14 am, edited 1 time in total.
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Footpath5777
- Posts: 3
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- Graphics Processor: nVidia with Vulkan support
Re: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
Job well done with the scripting. Really enjoying the brightmaps, enemy tweaks, and ease of using with other mods. LoR monsters are very vanilla as is, but I'm a GZdoom player who really needed this to get them integrating seamlessly with quality of life mods.
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Costco Cripe
- Posts: 9
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Re: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
Hey man i commented to your post in doomworld but from what i assume doomworld is dead? so i came here everything in the mode is fine and magnificent but the incinerator's range is smaller than the original one and it burns out (disappears) quickly than the original one and after observing the bonus monsters you added (the ones that shoot flames) it looks like the incinerator's bullets are the same as their bullets which have smaller range and burn out more quickly if you can fix it and have the time can you fix it?
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TheVanessii
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- Graphics Processor: nVidia (Modern GZDoom)
Re: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
This doesn't seem to play well with WadFusion, I'm guessing it's because it uses different actor names for the new monsters, so they just don't get enhanced by this mod as they should (for instance, a ghoul in LOR WadFusion won't gain the death-glow effect)
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TheVanessii
- Posts: 33
- Joined: Mon Feb 22, 2021 5:44 pm
- Preferred Pronouns: She/Her
- Graphics Processor: nVidia (Modern GZDoom)
Re: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
Alright, so here's a patch that makes this mod's vanilla LOR monster replacers work with WadFusion (as of 4/9/26). I just had to rename the deh_actor_(number) stuff to id24(monster) and now it works!
(EDIT: I posted a new version below that should also make it so the vanilla spawns for the WadFusion LoR weapons get replaced by the Enhanced variants instead of there just being two Incinerators and two Calamity Blades)
(EDIT: I posted a new version below that should also make it so the vanilla spawns for the WadFusion LoR weapons get replaced by the Enhanced variants instead of there just being two Incinerators and two Calamity Blades)
Last edited by TheVanessii on Thu Apr 09, 2026 6:25 pm, edited 1 time in total.
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TheVanessii
- Posts: 33
- Joined: Mon Feb 22, 2021 5:44 pm
- Preferred Pronouns: She/Her
- Graphics Processor: nVidia (Modern GZDoom)
Re: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
There's a small problem with this mod, it doesn't work well with lights.pk3 (from UZDoom/GZDoom). Since this mod adds glow and things like that to LoR monsters, I wanted to try playing with lights.pk3 as well, since that does the same thing for non LoR monsters. The problem is that this overwrites the changes in lights.pk3 somehow and removes the effects... would be cool to see this compatibility added so that everything can glow (not just LoR content). As an example, I tried summoning a lost soul with and without this mod while I had lights.pk3 on, and the lost soul only glowed when I had this mod turned off...TheAgauression wrote: ↑Tue Oct 01, 2024 3:52 pm Version 4.4 released!
CHANGES:
Main version only:
- Added an option to disable the Incinerator's splash damage, but buffing it's direct damage instead.
Both:
- Added an option to enable/disable the bonus monster indepedentely, with the ability to randomize this setting as well.
- Fixed Brightmaps that were not working properly on some monsters.
PSX version only:
- Added nightmare & spectre variants for the legacy of rust cast.
- Added an option to randomly spawn a nightmare or spectre variant instead.
- Added an option to enable/disable each nightmare/spectre variant.
- Added enhanced effects if you're playing on modern quality.
- Added crustier sprites for the incinerator and calamity blade if playing in faithful.
The PSX version now comes in an archive with an addon that makes the sounds crusty, if you seek the original PSX Doom experience! Also, Faithful mode will make the weapons sprites lower in quality to match it![/list]
- Added a bonus wad in the archive, using crustier sounds if you want a complete faithful experience.
Quite a big update for PSX Doom since I wanted to add the infamous nightmare versions, and spectres as well (I never forgot about you, Caco spectre)
Download links:
MAIN VERSION (v4.4): https://www.mediafire.com/file/33cpql88 ... 4.pk3/file
PSX VERSION (v1.1): https://www.mediafire.com/file/0i22gnou ... t.zip/file
(EDIT: For the time being, I edited an alternate version of lights.pk3 to go with this mod, so that pre-LoR monsters have their nice little light effects too!)
(EDIT 2: Updated the lights to fix the imp & arachnotron projectiles not glowing)
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Last edited by TheVanessii on Sat Apr 11, 2026 3:51 am, edited 2 times in total.
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TheVanessii
- Posts: 33
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- Graphics Processor: nVidia (Modern GZDoom)
Re: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
Additionally, this should fix the double weapons in WadFusion. Now the vanilla spawn and plasmarifle/bfg9000 should have the same Enhanced versions of the Incinerator and Calamity BladeTheVanessii wrote: ↑Thu Apr 09, 2026 1:46 am Alright, so here's a patch that makes this mod's vanilla LOR monster replacers work with WadFusion (as of 4/9/26). I just had to rename the deh_actor_(number) stuff to id24(monster) and now it works!
(EDIT: I posted a new version below that should also make it so the vanilla spawns for the WadFusion LoR weapons get replaced by the Enhanced variants instead of there just being two Incinerators and two Calamity Blades)
You do not have the required permissions to view the files attached to this post.