Codename: Nomad (v1.1 Hotfix 02/09/24)

Projects that alter game functions but do not include new maps belong here.
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Blackgrowl
Posts: 99
Joined: Sun Oct 06, 2019 8:47 am
Graphics Processor: nVidia with Vulkan support

Re: Codename: Nomad (v1.1 Hotfix 02/09/24)

Post by Blackgrowl »

Hey, I have some questions...

How come the Keycards do not show in the Automap? Can I fix this on my own somehow?

And is there any way I can remove the Burst feature from the Burst Rifle?
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Crudux Cruo
Posts: 1177
Joined: Mon Apr 10, 2006 8:43 pm
Location: California

Re: Codename: Nomad (v1.1 Hotfix 02/09/24)

Post by Crudux Cruo »

I really like the way this plays, although it's a little strong for vanilla monsters, this is pretty good in slaughter maps!

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