Noticed while playing the latest development version of Blade of Agony, that model things with an alpha attribute (e.g. less than 1.0) in UltimateDoomBuilder or set with SetActorProperty(tid, APROP_Alpha, ...) are still rendered completely opaque. The same applies to other renderstyles like additive rendering. The model still gets rendered 100% and opaque with no translucency at all.
It worked before at least in GZDoom 4.6.0 - that's the version we shipped Blade of Agony with, that was capable of displaying this correctly.
[4.12 and onwards] Models with alpha attribute are always rendered completely opaque
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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