[4.12 and onwards] Models with alpha attribute are always rendered completely opaque

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Tormentor667
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Joined: Wed Jul 16, 2003 3:52 am

[4.12 and onwards] Models with alpha attribute are always rendered completely opaque

Post by Tormentor667 »

Noticed while playing the latest development version of Blade of Agony, that model things with an alpha attribute (e.g. less than 1.0) in UltimateDoomBuilder or set with SetActorProperty(tid, APROP_Alpha, ...) are still rendered completely opaque. The same applies to other renderstyles like additive rendering. The model still gets rendered 100% and opaque with no translucency at all.

It worked before at least in GZDoom 4.6.0 - that's the version we shipped Blade of Agony with, that was capable of displaying this correctly.

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