[4.12.2 & 4.13pre-120-gf0ff27362] Black spots when mouse-looking in the level

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Pyhrrous
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Joined: Tue Jul 14, 2020 6:11 pm

[4.12.2 & 4.13pre-120-gf0ff27362] Black spots when mouse-looking in the level

Post by Pyhrrous »

While poking around Kinsie's Test Map I noticed that, when I look at the ceiling with certain angles and certain window sizes, some of the terrain (walls, ceilings, etc.) disappears. Screenshot linked below; this is with version g4.12.2.
https://drive.google.com/file/d/16NoNNV ... sp=sharing

Opening a dev build (g4.13pre-120-gf0ff27362) it looks like the missing terrain is more noticable and larger. (linked below)
https://drive.google.com/file/d/1uD_yz- ... sp=sharing

I'm not able to notice this bug when I'm in a maximized window of GZDoom, only when windowed and shrunk somewhat (1396wide, 1008 high). I tested Vulkan, OpenGL, and OpenGL ES and it seems to happen on all of those.

Here's a save file that should be able to show the bug if you load it with Kinsie's test map.
https://drive.google.com/file/d/1RFMzFU ... sp=sharing

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