While poking around Kinsie's Test Map I noticed that, when I look at the ceiling with certain angles and certain window sizes, some of the terrain (walls, ceilings, etc.) disappears. Screenshot linked below; this is with version g4.12.2.
https://drive.google.com/file/d/16NoNNV ... sp=sharing
Opening a dev build (g4.13pre-120-gf0ff27362) it looks like the missing terrain is more noticable and larger. (linked below)
https://drive.google.com/file/d/1uD_yz- ... sp=sharing
I'm not able to notice this bug when I'm in a maximized window of GZDoom, only when windowed and shrunk somewhat (1396wide, 1008 high). I tested Vulkan, OpenGL, and OpenGL ES and it seems to happen on all of those.
Here's a save file that should be able to show the bug if you load it with Kinsie's test map.
https://drive.google.com/file/d/1RFMzFU ... sp=sharing
[4.12.2 & 4.13pre-120-gf0ff27362] Black spots when mouse-looking in the level
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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