
Dear Doomers, after 16 years of its original release, we proudly present you the rejuvenated version of ZPack - Random Maps for ZDoom, a remastered version of 30 maps from the community's finest, originally released in 2008... wow... it's already been so long.
Why a remaster at all?
Even though the map pack has been of a very high quality back then, it didn't age well in the past years. For the remaster we didn't only add next-gen features but also tried to improve some of the weaker maps, when it comes to gameplay, texture choice and overall aesthetics. We spend the past 2 years (on-and-off) to get the project into a state that feels like a complete consistent experience, with all kinds of additional features that we consider to polish the final experience. I really hope you all like what we've done to the original project and looking forward to your feedback - maybe even from the original authors, as some of them are still around here

Screenshots










Features
- Added a new statusbar (base by NightFright)
- Added widescreen graphics (incl. additional ones)
- Added a new palette
- Added dynamic lights (removed sector light effects)
- Added special effects (volumetric light, fire particles)
- Added improved smart weather effects (snow, rain, ember/nukage particles)
- Added enhanced shaders (underwater effects, heat shader, new torches)
- Added new brightmaps and gl-lights
- Added gore effects (modern Nashgore)
- Added hires sound effects in ogg format
- Added low-health effect
- Added footstep sounds with improved behavior (modern approach)
- Improved map aesthetics (texture choice, geometry, new effects)
- Converted decorate and old-decorate format to ZScript
- Improved colors for messages and statusbar graphics
- Conversion of the whole wad into a brand new pk3
Special thanks to
Ozymandias81 and Salahmander2 for an amazing work and help on the re-release version. Without your help, this wouldn't be possible!
Download
https://www.moddb.com/mods/zpack-rejuve ... -for-zdoom