Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Is the resource ENTIRELY my own work?
If no to the previous one, do I have permission from the original author?
If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.
Hi everyone. This thread contains a github link and some spritesheets for a mod my friend Magdiel012 and I worked on for a long time. This mod has been cancelled, but
has some assets that may be worth reusing. You are free to use the assets and code provided you credit me, Magdiel012, and whoever else may be credited for an asset as of
the credits text file included in the github repository. The github link features a demo with a handful of test maps.
The demo features the following:
-a player actor with custom viewsprite bobbing, weapon sway, and friction.
-a hud that responds to the player's weapon and uses a unique set of animations for each weapon.
-a custom weather system that tracks the player's location and reads level data to spawn particles around the player.
-this mod provides examples of magdiel012's spatial ambience viewtopic.php?t=77147
Spritesheets / Unused Weapons:
Spoiler:
Going to Clarify, I don't have all the sheets anymore. My PC crashed and stopped booting while working on this mod.
I lost many assets, including the original spritesheets for certain weapons in this mod.
Mod by Joe 'Joblez' Salem
MUtil created by Magdiel, creator of various features, assisted in development (make code look good)
This mod uses Nashgore by Nash Muhandes, all assets involving the blood are made by him
this also uses vsonnier's port of thezombiekiller's footsteps, modified by Magdiel012
If an asset has no credit here, it's likely I (Joblez) made it. There are sounds, sprites,
and textures for this mod by me. There are also a handful of sounds that use a sample that are in the
Public Domain. I will attempt to credit as many public domain samples as possible but there may be
some missing.
Textures - ID Software(Doom 2)
Player - Id Software(Doom), Raven Software(Sounds)
Enemies/NPCs:
'Grarg' Enemy - 3D Realms(Sprites), Ultimecia, Obsidian Entertainment(Sounds, Fallout New Vegas)
'Greenlittleguy' Enemy - Bethesda(Sprites), Obsidian Entertainment(Sounds, Fallout New Vegas)
'Wyvern' - Raven Software(Sprites), Obsidian Entertainment(Sounds, Fallout New Vegas)
'Dryad' - Monolith Productions(Sprites), Obsidian Entertainment(Sounds, Fallout New Vegas)
Penguin Sound Samples - https://youtu.be/0Haxy5PvCuk
Particles:
JonnyFive - Rain and snow sprites (we took them from universal snow/rain ngl)
Weapons:
Selecting weapon sounds - Valve, CS:GO
Hatchet: Impact Sound - Valve, L4D2
Shotgun:
Tripwire Interactive, Killing Floor
"Remington Model 10 Demonstration" - https://youtu.be/Msm6-xnv4Kk
Model by 8SianDude - https://skfb.ly/oFrMK
Assault Rifle:
"US M14 (Clone) POV - 308k Subscriber Special" - https://www.youtube.com/watch?v=nU0ECshc89M
"M16A1 (clone) POV firing" - https://youtu.be/b2wOTXJ3wXk
"Shooting and Disassembly of Early Dutch AR10s" - https://youtu.be/nuEKwdwoqBA
Dynamite:
Explosion Sounds - Epic Games, Unreal Gold
SVT-40:
Misc:
Footsteps - Valve (Half Life), Infinity Ward (Call of Duty)
Pickup Sounds - Monolith Productions(Ammo / Health), Epic Games(Guns), Valve(Misc)