Problem with 3d floors lift

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Shadas2288
Posts: 1
Joined: Sun Sep 17, 2023 12:06 pm

Problem with 3d floors lift

Post by Shadas2288 »

Hello guys,



i´ve got problem with 3d moving floors (multisectors). Lifts works well but when i standing under them they got seperate after blocking one of them. I tried to link them with "Sector_SetLink" but i cannot find right solution for it. Wad file and video is included for better undestanding my problem.


Code: Select all

https://www.mediafire.com/file/lbdm7kx6tcz7d70/example.wad/file

Code: Select all

https://www.mediafire.com/file/ku7i3oo63rv2g8p/gzdoom_2024-03-19_19-58-11-90.mkv/file
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SPZ1
Posts: 303
Joined: Wed Aug 02, 2017 3:01 pm
Location: Illinois
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Re: Problem with 3d floors lift

Post by SPZ1 »

What I do is to have lifts surrounded by lines that block everything when the lift is in motion and unblock when stopped.
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Kappes Buur
 
 
Posts: 4133
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
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Re: Problem with 3d floors lift

Post by Kappes Buur »

If you want to make certain that multiple sectors are not moving out of step
then you can use Sector_SetLink

See an example by Gez
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