[4.11] Fatal Error with EDay Vanilla and Deathstrider

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Zhs2
Posts: 1294
Joined: Fri Nov 07, 2008 3:29 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Maryland, USA, but probably also in someone's mod somewhere

[4.11] Fatal Error with EDay Vanilla and Deathstrider

Post by Zhs2 »

Steps to reproduce:
1. Grab EDay Vanilla and Deathstrider. EDIT: Updated the Deathstrider link to the latest version that still causes this Fatal Error.
2. Start a new game (MAP01), give DSRedline, warp 1940 -1825 200.
3. Fire the Redline at the fan vent here.

Relevant actors:
Spoiler:
Crash report here.
Last edited by Zhs2 on Sat Feb 24, 2024 8:23 am, edited 1 time in total.
User avatar
Zhs2
Posts: 1294
Joined: Fri Nov 07, 2008 3:29 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Maryland, USA, but probably also in someone's mod somewhere

Re: [4.11] Fatal Error with EDay Vanilla and Deathstrider

Post by Zhs2 »

Axensus wrote:It happens with beam weapons specifically because of this code. It occurs because I am supposed to use Level.ExecuteSpecial, not A_CallSpecial, particularly with special 49 (GlassBreak). It's at least 90% my fault and I'm fixing it as I type this. CTD should probably still be addressed engine-side, though.
Editor's note: This reply was intended to be made about six hours ago so the latest Deathstrider master will not cause this crash.

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