I'm making my first map, and I want a single enemy on the map to drop a blue keycard.
I keep finding different answers for the same question, some of them from 2003.
This is the closest I got.
Code: Select all
#include "zcommon.acs"
script 2 (void)
{
DropItem (T_IMP, T_BLUEKEYCARD, 1, 256);
}
The script does execute at death, because I also added a print function.
Can someone tell me what I'm doing wrong?
Some sources told me to use numbers from a list instead of the item names.