
The switch and engraving are models set into a hole in the wall. All textures have normal maps defined

Attenuated light at a steep angle, lighting is even

Non-attenuated light at a steep angle, lighting is uneven

an even steeper angle


This is a secret door. It is a model but it takes it's texture from the nearest wall. So it's definitely using the exact same texture and normal map as the surrounding wall

Under the non attenuated light it's definitely shaded differently than the surrounding wall