CVP: Carrot's Vanilla Project

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Gorec
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Operating System Version (Optional): Windows 11
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Re: CVP: Carrot's Vanilla Project

Post by Gorec »

playing your mod with SlayeR wad....i dunno what to say slayer is hard
2 things i noticed
- earlier i said that plasma rifle does not go down while firing, actually it never goes down even in idle state
- rockets and mancubus fireballs have the same sprite names (2 or 3 frame of mancubi fireball explosion?), also affects rotations of that specific frame
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Meneses
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Re: CVP: Carrot's Vanilla Project

Post by Meneses »

I need to say I love using the rocket launcher b'cause of it's unique design, although it would be nice to see it run out of missiles (Suggestion: Sprite changes to reflect that you have 2 or less left until you run out of missiles), the SSG is my favorite weapon in this mod, it just feels great to use because of the reload animation and the plasma rifle have is still here when you die
Ramirov
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Re: CVP: Carrot's Vanilla Project

Post by Ramirov »

I like the skins (i really love how the shotgun looks), would you add alternate sounds for the weapons in the future?

A bit of feedback: some weapons offset are a bit high up than their vanilla counterparts (shotgun and handgun)

Keep up, i'd like to see how this grows.
sbz666
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Re: CVP: Carrot's Vanilla Project

Post by sbz666 »

Ramirov wrote:
> A bit of feedback: some weapons offset are a bit high up than their vanilla

Agree with this 100%.

This pack is awesome, but the guns literally reach halfway up the screen.

Does anyone know if there's a setting or way to shrink the weapon sprites? I love this weapon pack but they're too big!
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Gorec
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Re: CVP: Carrot's Vanilla Project

Post by Gorec »

ooo its updated
okay so i also agree that the weapons could use a bit of shrinking or offset editing, while this does not concern free mouselook players(including you carrot?) its sometimes hard to hit with autoaim enemies lower than you
everything else is very good
also im not sure if it was your intention but rocket firing sound is connected to the rocket itself, so the sound of reloading also travels with it
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Disonario
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Re: CVP: Carrot's Vanilla Project

Post by Disonario »

this weapon mod fits so well with beatifull doom and hxrtc hud
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Clion51
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Re: CVP: Carrot's Vanilla Project

Post by Clion51 »

I've made some tweaks and alts on the mod, in their specific topics.
Gonna post here, in case if somebody wants it:

1- MORE Sounds to it
Desc: Made that the items, powerups and triggers have their specific sounds when you pickup/activate.

*Download:* https://www.mediafire.com/file/r42u8y1d ... k.pk3/file
Source(s):
Doom 2016
D4T
Project Brutality
//
2- Helmets to Shards
Desc: Change the "Armor Bonus" Helmets to Shards.

*Download:* https://www.mediafire.com/file/9tfkdt5t ... n.pk3/file
Source(s):
Project Brutality
//
3- Alt Fire Sounds + Chaingun
Desc: Alternative Firing sounds for: Pistol, Shotgun, SSG, Chaingun (having it's own firing sound) and Plama Rifle.

*Download*: https://www.mediafire.com/file/6hi285gr ... s.pk3/file
Source(s):
CoD BO3
Doom 2016
D4T
//
4- Alt Pistol and Shotgun Lighting Colors
Desc: Change the some of the Pistol's and Shotgun's lighting from the own mod

Images:https://imgur.com/gallery/cvp-doom-mod- ... ge-2P9JcAC
*Downloads:*
Pistol: https://www.mediafire.com/file/pvukrick ... d.pk3/file
Shotgun: https://www.mediafire.com/file/3q064bo2 ... t.pk3/file
//
5- Alt Cards/Skulls Keys Sprites
Desc: Changes the key items from the D4T's sprites

*Download:* https://www.mediafire.com/file/bac0lfxd ... n.pk3/file // Edit: Posted the wrong link
Source(s):
D4T
//
All of those addons that I sent seperatly, I made for each person's preference of playing with them or not.
Credits to the owners, from the sources that I gathered, for making those addons.
Last edited by Clion51 on Tue Apr 14, 2026 4:30 pm, edited 1 time in total.

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