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0.7.2
9/21 - check for hd_sector.area == 0, optimized build_hd_grid(), optimized find_textures(), check for colorization before light limit, added rl_color_val cvar, added criteria for plasma projectile shadows
9/22 - added checks for area size, height, and line length to optimize load / smoothing time / dynamic light placement, corrected lighting in sectors with lighting specials
9/23 - added check and light correction for line special 241 (lower to lowest and change texture)