Music settings, where do I find those? I didn't see them in the settings file I think.
Anyway, I discover that Windows 10 decided that me pointing to the directory for GzD 4.10.0 when using Open With on a .wad meant that I still wanted to open it with 4.8.0, and at first I think that's my error, but no, I get the same results when properly running with 4.10.0, the program crashes immediately and there's no error message or anything.
Here's the log:
Spoiler:
Log started: 2023-09-11 02:51:42
GZDoom version 4.10.0
W_Init: Init WADfiles.
adding D:/Spel/Doom/gzdoom-4-10-0/gzdoom.pk3, 672 lumps
adding D:/Spel/Doom/gzdoom-4-10-0/game_support.pk3, 2559 lumps
adding D:/Spel/Doom/gzdoom-4-7-1/DOOM2.WAD, 2919 lumps
adding D:/Spel/Doom/gzdoom-4-10-0/lights.pk3, 7 lumps
adding D:/Spel/Doom/gzdoom-4-10-0/brightmaps.pk3, 499 lumps
adding D:/Spel/Doom/gzdoom-4-10-0/game_widescreen_gfx.pk3, 214 lumps
adding D:/Spel/Doom/ModStuff/AutoLoad/steve_flashlight_2018.02.12.pk7, 9 lumps
adding D:/Spel/Doom/ModStuff/AutoLoad/TiltPlusPlusv1.5.pk3, 7 lumps
adding D:/Spel/Doom/ModStuff/AutoLoad/SBrightmaps.pk3, 241 lumps
adding D:/Spel/Doom/ModStuff/AutoLoad/gzd_brightmaps141.pk3, 3334 lumps
adding D:/Spel/Doom/ModStuff/AutoLoad/DOOMTESTB.wad, 674 lumps
adding D:/Spel/Doom/ModStuff/AutoLoad/PunkSuicide.wad, 54 lumps
adding D:/Spel/Doom/ModStuff/AutoLoad/mXhairs_2.1.pk3, 87 lumps
adding D:/Spel/Doom/ModStuff/AutoLoad/precise-crosshair-v1.4.1.pk3, 24 lumps
adding D:/Spel/Doom/ModStuff/AutoLoad/D1SPFX18.wad, 512 lumps
adding D:/Spel/Doom/ModStuff/AutoLoad/D1DEHFIX.DEH
, 1 lumps
adding D:/Spel/Doom/ModStuff/AutoLoad/SBrightmaps.pk3, 241 lumps
adding D:/Spel/Doom/ModStuff/AutoLoad/gzd_brightmaps141.pk3, 3334 lumps
adding D:/Spel/Doom/ModStuff/AutoLoad/D2SPFX18.wad, 1014 lumps
adding D:/Spel/Doom/ModStuff/AutoLoad/D2DEHFIX.DEH
, 1 lumps
adding D:/Spel/Doom/ModStuff/AutoLoad/SBrightmaps.pk3, 241 lumps
adding D:/Spel/Doom/ModStuff/AutoLoad/gzd_brightmaps141.pk3, 3334 lumps
adding D:/Spel/Doom/ModStuff/AutoLoad/D2SPFX18.wad, 1014 lumps
adding D:/Spel/Doom/ModStuff/AutoLoad/D2DEHFIX.DEH
, 1 lumps
adding D:/Spel/Doom/Resources/Graphic Ideas/Music/rockit25 (Mr Chris)/rockit25.wad, 62 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Speakers (Realtek(R) Audio)
EFX enabled
I_Init: Setting up machine state.
CPU speed: 2304 MHz
CPU Vendor ID: GenuineIntel
Name: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz
Family 6, Model 141, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 AVX512 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 149.03 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Adding dehacked patch D1DEHFIX.DEH:D1DEHFIX.DEH
Patch installed
Adding dehacked patch D2DEHFIX.DEH:D2DEHFIX.DEH
Patch installed
Adding dehacked patch D2DEHFIX.DEH:D2DEHFIX.DEH
Patch installed
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 512.89 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 1024 x 576
----------------------------------------
MAP01 - Entryway
]writewave
Usage: writewave <midi> <filename> [subsong] [sample rate] [synth] [soundfont]
- use '*' as song name to dump the currently playing song
- use 0 for subsong and sample rate to play the default
]writewave D_RUNNIN.mid * 0
Cannot find MIDI lump D_RUNNIN.mid.
]writewave D_RUNNIN * 0
This would be my .ini file:
Spoiler:
# This file was generated by GZDoom 4.10.0 on 2023-09-10 21:19:45
# These are the directories to automatically search for IWADs.
# Each directory should be on a separate line, preceded by Path=
[IWADSearch.Directories]
Path=.
Path=$DOOMWADDIR
Path=$HOME
Path=$PROGDIR
# These are the directories to search for wads added with the -file
# command line parameter, if they cannot be found with the path
# as-is. Layout is the same as for IWADSearch.Directories
[FileSearch.Directories]
Path=$PROGDIR
Path=$DOOMWADDIR
# These are the directories to search for soundfonts that let listed in the menu.
# Layout is the same as for IWADSearch.Directories
[SoundfontSearch.Directories]
Path=$PROGDIR/soundfonts
Path=$PROGDIR/fm_banks
# Files to automatically execute when running the corresponding game.
# Each file should be on its own line, preceded by Path=
[Doom.AutoExec]
Path=$PROGDIR/autoexec.cfg
[Heretic.AutoExec]
Path=$PROGDIR/autoexec.cfg
[Hexen.AutoExec]
Path=$PROGDIR/autoexec.cfg
[Strife.AutoExec]
Path=$PROGDIR/autoexec.cfg
[Chex.AutoExec]
Path=$PROGDIR/autoexec.cfg
# WAD files to always load. These are loaded after the IWAD but before
# any files added with -file. Place each file on its own line, preceded
# by Path=
[Global.Autoload]
# Wad files to automatically load depending on the game and IWAD you are
# playing. You may have have files that are loaded for all similar IWADs
# (the game) and files that are only loaded for particular IWADs. For example,
# any files listed under 'doom.Autoload' will be loaded for any version of Doom,
# but files listed under 'doom.doom2.Autoload' will only load when you are
# playing a Doom 2 based game (doom2.wad, tnt.wad or plutonia.wad), and files listed under
# 'doom.doom2.commercial.Autoload' only when playing doom2.wad.
[doom.Autoload]
Path=D:/Spel/Doom/ModStuff/AutoLoad/steve_flashlight_2018.02.12.pk7
Path=D:/Spel/Doom/ModStuff/AutoLoad/TiltPlusPlusv1.5.pk3
Path=D:/Spel/Doom/ModStuff/AutoLoad/SBrightmaps.pk3
Path=D:/Spel/Doom/ModStuff/AutoLoad/gzd_brightmaps141.pk3
Path=D:/Spel/Doom/ModStuff/AutoLoad/DOOMTESTB.wad
Path=D:/Spel/Doom/ModStuff/AutoLoad/PunkSuicide.wad
Path=D:/Spel/Doom/ModStuff/AutoLoad/mXhairs_2.1.pk3
Path=D:/Spel/Doom/ModStuff/AutoLoad/precise-crosshair-v1.4.1.pk3
[doom.id.Autoload]
Path=D:/Spel/Doom/ModStuff/AutoLoad/D1SPFX18.wad
Path=D:/Spel/Doom/ModStuff/AutoLoad/D1DEHFIX.DEH
Path=D:/Spel/Doom/ModStuff/AutoLoad/SBrightmaps.pk3
Path=D:/Spel/Doom/ModStuff/AutoLoad/gzd_brightmaps141.pk3
[doom.id.doom2.Autoload]
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2SPFX18.wad
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2DEHFIX.DEH
Path=D:/Spel/Doom/ModStuff/AutoLoad/SBrightmaps.pk3
Path=D:/Spel/Doom/ModStuff/AutoLoad/gzd_brightmaps141.pk3
[doom.id.doom2.commercial.Autoload]
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2SPFX18.wad
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2DEHFIX.DEH
[doom.id.doom2.commercial.french.Autoload]
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2SPFX18.wad
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2DEHFIX.DEH
[doom.id.doom2.commercial.xbox.Autoload]
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2SPFX18.wad
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2DEHFIX.DEH
[doom.id.doom2.unity.Autoload]
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2SPFX18.wad
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2DEHFIX.DEH
[doom.id.doom2.bfg.Autoload]
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2SPFX18.wad
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2DEHFIX.DEH
[doom.id.doom2.plutonia.Autoload]
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2SPFX18.wad
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2DEHFIX.DEH
Path=D:/Spel/Doom/ModStuff/AutoLoad/SBrightmaps.pk3
Path=D:/Spel/Doom/ModStuff/AutoLoad/SBX_PLUT.pk3
Path=D:/Spel/Doom/ModStuff/AutoLoad/gzd_brightmaps141.pk3
[doom.id.doom2.plutonia.unity.Autoload]
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2SPFX18.wad
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2DEHFIX.DEH
[doom.id.doom2.tnt.Autoload]
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2SPFX18.wad
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2DEHFIX.DEH
Path=D:/Spel/Doom/ModStuff/AutoLoad/SBrightmaps.pk3
Path=D:/Spel/Doom/ModStuff/AutoLoad/SBX_TNT.pk3
Path=D:/Spel/Doom/ModStuff/AutoLoad/gzd_brightmaps141.pk3
[doom.id.doom2.tnt.unity.Autoload]
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2SPFX18.wad
Path=D:/Spel/Doom/ModStuff/AutoLoad/D2DEHFIX.DEH
[doom.id.doom1.Autoload]
Path=D:/Spel/Doom/ModStuff/AutoLoad/D1SPFX18.wad
Path=D:/Spel/Doom/ModStuff/AutoLoad/D1DEHFIX.DEH
Path=D:/Spel/Doom/ModStuff/AutoLoad/SBrightmaps.pk3
Path=D:/Spel/Doom/ModStuff/AutoLoad/gzd_brightmaps141.pk3
[doom.id.doom1.registered.Autoload]
Path=D:/Spel/Doom/ModStuff/AutoLoad/D1SPFX18.wad
Path=D:/Spel/Doom/ModStuff/AutoLoad/D1DEHFIX.DEH
Path=D:/Spel/Doom/ModStuff/AutoLoad/SBrightmaps.pk3
Path=D:/Spel/Doom/ModStuff/AutoLoad/gzd_brightmaps141.pk3
[doom.id.doom1.ultimate.Autoload]
Path=D:/Spel/Doom/ModStuff/AutoLoad/D1SPFX18.wad
Path=D:/Spel/Doom/ModStuff/AutoLoad/D1DEHFIX.DEH
Path=D:/Spel/Doom/ModStuff/AutoLoad/SBrightmaps.pk3
Path=D:/Spel/Doom/ModStuff/AutoLoad/gzd_brightmaps141.pk3
[doom.id.doom1.ultimate.xbox.Autoload]
[doom.id.wadsmoosh.Autoload]
[doom.id.doom1.unity.Autoload]
[doom.id.doom1.bfg.Autoload]
[doom.freedoom.Autoload]
[doom.freedoom.demo.Autoload]
[doom.freedoom.phase1.Autoload]
[doom.freedoom.phase2.Autoload]
[doom.freedoom.freedm.Autoload]
[heretic.Autoload]
[heretic.heretic.Autoload]
[heretic.shadow.Autoload]
[blasphemer.Autoload]
[hexen.Autoload]
[hexen.deathkings.Autoload]
[hexen.hexen.Autoload]
[strife.Autoload]
[strife.strife.Autoload]
[strife.veteran.Autoload]
[chex.Autoload]
[chex.chex1.Autoload]
[chex.chex3.Autoload]
[urbanbrawl.Autoload]
[hacx.Autoload]
[hacx.hacx1.Autoload]
[hacx.hacx2.Autoload]
[harmony.Autoload]
[square.Autoload]
[square.squareware.Autoload]
[square.square.Autoload]
[delaweare.Autoload]
[woolball.Autoload]
[woolball.rotwb.Autoload]
[doom.id.doom2.wadsmoosh.Autoload]
[LastRun]
Version=223
[GlobalSettings]
I_FriendlyWindowTitle=1
adl_chips_count=6
adl_emulator_id=0
adl_fullpan=true
adl_run_at_pcm_rate=false
adl_volume_model=0
autoloadbrightmaps=true
autoloadlights=true
autoloadwidescreen=true
autosavecount=4
autosavenum=2
chase_dist=90
chase_height=-8
cl_capfps=false
cl_defaultconfiguration=0
cl_noprediction=false
cl_oldfreelooklimit=false
cl_predict_lerpscale=0.05000000074505806
cl_predict_lerpthreshold=2
cl_predict_specials=true
cl_run=true
cl_scaleweaponfov=1
cl_waitforsave=true
con_buffersize=-1
con_ctrl_d=
con_notifylines=4
defaultiwad=Final Doom: Plutonia Experiment
demo_compress=true
developer=0
disableautoload=false
disableautosave=0
disablecrashlog=false
enablescriptscreenshot=false
fluid_chorus=false
fluid_chorus_depth=8
fluid_chorus_level=1
fluid_chorus_speed=0.30000001192092896
fluid_chorus_type=0
fluid_chorus_voices=3
fluid_gain=0.5
fluid_interp=1
fluid_lib=
fluid_patchset=SC-55
fluid_reverb=false
fluid_reverb_damping=0.23000000417232513
fluid_reverb_level=0.5699999928474426
fluid_reverb_roomsize=0.6100000143051147
fluid_reverb_width=0.7599999904632568
fluid_samplerate=0
fluid_threads=1
fluid_voices=128
freelook=true
gl_billboard_faces_camera=false
gl_billboard_mode=0
gl_billboard_particles=true
gl_cachenodes=true
gl_cachetime=0.6000000238418579
gl_control_tear=false
gl_debug=false
gl_debug_breakpoint=false
gl_debug_level=0
gl_distfog=70
gl_dither_bpc=0
gl_enhanced_nv_stealth=3
gl_finishbeforeswap=false
gl_fxaa=0
gl_lens=false
gl_lens_chromatic=1.1200000047683716
gl_lens_k=-0.11999999731779099
gl_lens_kcube=0.10000000149011612
gl_light_particles=true
gl_light_shadowmap=false
gl_light_sprites=true
gl_lights=true
gl_mask_sprite_threshold=0.5
gl_mask_threshold=0.5
gl_mirror_envmap=true
gl_multisample=1
gl_multithread=true
gl_no_skyclear=false
gl_particles_style=0
gl_pipeline_depth=0
gl_plane_reflection=true
gl_satformula=1
gl_seamless=true
gl_shadowmap_filter=0
gl_shadowmap_quality=128
gl_sort_textures=false
gl_sprite_blend=false
gl_ssao=0
gl_ssao_portals=1
gl_ssao_strength=0.699999988079071
gl_texture_filter=5
gl_texture_filter_anisotropic=16
gl_texture_hqresize_maxinputsize=512
gl_texture_hqresize_mt_height=4
gl_texture_hqresize_mt_width=16
gl_texture_hqresize_multithread=true
gl_texture_hqresize_targets=7
gl_texture_hqresizemode=1
gl_texture_hqresizemult=1
gl_usecolorblending=true
gme_stereodepth=0
gus_memsize=0
gus_patchdir=
i_discordrpc=false
i_pauseinbackground=false
i_soundinbackground=true
in_mouse=0
inter_subtitles=false
invertmouse=false
invertmousex=false
joy_dinput=true
joy_ps2raw=true
joy_xinput=true
k_allowfullscreentoggle=true
k_mergekeys=true
language=default
longsavemessages=true
lookstrafe=false
m_blockcontrollers=false
m_cleanscale=false
m_forward=1
m_pitch=1
m_sensitivity_x=4
m_sensitivity_y=2
m_show_backbutton=0
m_showinputgrid=0
m_side=2
m_simpleoptions=true
m_swapbuttons=false
m_use_mouse=1
m_yaw=1
map_point_coordinates=true
midi_config=gzdoom
midi_dmxgus=false
midi_voices=32
mod_autochip=false
mod_autochip_scan_threshold=12
mod_autochip_size_force=100
mod_autochip_size_scan=500
mod_dumb_mastervolume=1
mod_interp=2
mod_samplerate=0
mod_volramp=2
mouse_capturemode=1
mus_calcgain=true
mus_enabled=true
mus_gainoffset=0
mus_usereplaygain=false
nointerscrollabort=false
nomonsterinterpolation=false
opl_core=0
opl_fullpan=true
opl_numchips=2
opn_chips_count=8
opn_emulator_id=0
opn_fullpan=true
opn_run_at_pcm_rate=false
os_isanyof=true
png_gamma=0
png_level=5
queryiwad=true
queryiwad_key=shift
quicksavenum=-1
quicksaverotation=false
quicksaverotationcount=4
r_actorspriteshadow=0
r_actorspriteshadowdist=1500
r_blendmethod=false
r_dynlights=true
r_fakecontrast=2
r_fullbrightignoresectorcolor=true
r_fuzzscale=true
r_line_distance_cull=0
r_linearsky=false
r_magfilter=false
r_minfilter=true
r_mipmap=true
r_mirror_recursions=4
r_models=true
r_multithreaded=1
r_noaccel=false
r_quakeintensity=1
r_skipmats=false
r_sprite_distance_cull=0
r_spriteadjust=2
r_ticstability=true
save_dir=
save_formatted=false
saveloadconfirmation=true
savestatistics=0
screenshot_dir=
screenshot_quiet=false
screenshot_type=png
show_messages=true
showendoom=2
snd_aldevice=Default
snd_alresampler=Default
snd_backend=openal
snd_buffersize=0
snd_channels=152
snd_efx=true
snd_enabled=true
snd_hrtf=0
snd_mastervolume=1
snd_mididevice=-5
snd_midiprecache=false
snd_musicvolume=0.2750000059604645
snd_samplerate=0
snd_sfxvolume=1
snd_streambuffersize=64
snd_waterreverb=true
statfile=zdoomstat.txt
storesavepic=true
strictdecorate=false
telezoom=true
timidity_channel_pressure=false
timidity_chorus=0
timidity_config=gzdoom
timidity_drum_effect=false
timidity_drum_power=1
timidity_key_adjust=0
timidity_lpf_def=1
timidity_min_sustain_time=5000
timidity_modulation_envelope=true
timidity_modulation_wheel=true
timidity_overlap_voice_allow=true
timidity_pan_delay=false
timidity_portamento=true
timidity_reverb=0
timidity_reverb_level=0
timidity_surround_chorus=false
timidity_temper_control=true
timidity_tempo_adjust=1
turnspeedsprintfast=1280
turnspeedsprintslow=320
turnspeedwalkfast=640
turnspeedwalkslow=320
use_joystick=true
use_mouse=true
vid_activeinbackground=false
vid_adapter=1
vid_aspect=0
vid_brightness=0
vid_contrast=1
vid_cropaspect=false
vid_defheight=480
vid_defwidth=640
vid_fullscreen=true
vid_gamma=1
vid_gpuswitch=1
vid_hdr=false
vid_maxfps=200
vid_preferbackend=0
vid_rendermode=4
vid_saturation=1
vid_scale_customheight=576
vid_scale_custompixelaspect=1
vid_scale_customwidth=1024
vid_scale_linear=false
vid_scalefactor=1
vid_scalemode=5
vid_vsync=false
vk_debug=false
vk_debug_callstack=true
vk_device=0
vk_hdr=false
vr_enable_quadbuffered=false
vr_hunits_per_meter=41
vr_ipd=0.06199999898672104
vr_mode=0
vr_screendist=0.800000011920929
vr_swap_eyes=false
wildmidi_config=
wildmidi_enhanced_resampling=true
wildmidi_reverb=false
win_h=815
win_maximized=false
win_w=1384
win_x=268
win_y=133
xbrz_centerdirectionbias=4
xbrz_colorformat=0
xbrz_dominantdirectionthreshold=3.5999999046325684
xbrz_equalcolortolerance=30
xbrz_luminanceweight=1
xbrz_steepdirectionthreshold=2.200000047683716
[GlobalSettings.Unknown]
[Doom.Player]
autoaim=0
classicflight=false
color=90 af 60
colorset=-1
fov=90
gender=male
movebob=0.25
name=Suicide
neverswitchonpickup=false
playerclass=Fighter
skin=Punk
stillbob=0
team=255
vertspread=false
wbobfire=0.6875
wbobspeed=1
wi_noautostartmap=false
[Doom.Player.Mod]
LR_invul=false
LR_lowhealth=true
gb_blocks_position_x=0
gb_blocks_position_y=0
gb_color=31 2b 39
gb_dim_color=00 00 00
gb_enable_blur=false
gb_enable_dim=true
gb_enable_sounds=true
gb_font=ConsoleFont
gb_frozen_can_open=false
gb_lock_positions=true
gb_mouse_in_wheel=true
gb_mouse_sensitivity_x=0.2224999964237213
gb_mouse_sensitivity_y=0.16124999523162842
gb_multiwheel_limit=12
gb_no_menu_if_one=true
gb_on_automap=true
gb_open_on_scroll=false
gb_open_on_slot=true
gb_reverse_slot_cycle_order=false
gb_scale=2
gb_select_first_slot_weapon=true
gb_select_on_key_up=true
gb_show_tags=true
gb_text_position_x=0
gb_text_position_y=0
gb_text_position_y_max=1
gb_text_scale=1
gb_text_selected_color=9
gb_text_usual_color=21
gb_time_freeze=0
gb_view_type=1
gb_wheel_position=1.3875000476837158
gb_wheel_scale=1.2006250619888306
gb_wheel_tint=true
gb_zabor_enabled=true
nchud_airlowstate=35
nchud_allowammolistoverride=true
nchud_am1lowstate=35
nchud_am2lowstate=35
nchud_arlowstate=35
nchud_arovermaxbarmode=false
nchud_arovermaxbarvalue=200
nchud_bgcolor=2
nchud_hicolor=-1
nchud_hplowstate=35
nchud_hpovermaxbarmode=false
nchud_hpovermaxbarvalue=200
nchud_monsterhpbar=0
nchud_monsterhpbar_friend=false
nchud_monsterhpbar_genname=false
nchud_monsterhpbar_hpcounter=1
nchud_monsterhpbar_max=false
nchud_monsterhpbar_threshold=0
nchud_toggleair=true
nchud_toggleammo=2
nchud_toggledamage=false
nchud_togglepowerups=true
nchud_toggletally=0
pc_disable_no_weapon=true
pc_disable_not_ready=false
pc_disable_slot_1=false
pc_flip_x=true
pc_flip_y=true
pc_target_health=false
pc_y=0
[Doom.ConsoleVariables]
addrocketexplosion=false
adl_bank=14
adl_custom_bank=
adl_use_custom_bank=false
allcheats=false
am_backcolor=00 18 13
am_cdwallcolor=4c 38 20
am_colorset=0
am_customcolors=true
am_drawmapback=1
am_efwallcolor=66 55 55
am_emptyspacemargin=30
am_fdwallcolor=88 70 58
am_followplayer=true
am_gridcolor=8b 5a 2b
am_interlevelcolor=ff 00 00
am_intralevelcolor=00 00 ff
am_linealpha=1
am_linethickness=1
am_lockedcolor=00 78 00
am_map_secrets=1
am_markcolor=2
am_markfont=AMMNUMx
am_notseencolor=6c 6c 6c
am_ovcdwallcolor=00 88 44
am_ovefwallcolor=00 88 44
am_overlay=0
am_ovfdwallcolor=00 88 44
am_ovinterlevelcolor=ff ff 00
am_ovlockedcolor=00 88 44
am_ovotherwallscolor=00 88 44
am_ovportalcolor=00 40 22
am_ovsecretsectorcolor=00 ff ff
am_ovsecretwallcolor=00 88 44
am_ovspecialwallcolor=ff ff ff
am_ovtelecolor=ff ff 00
am_ovthingcolor=e8 88 00
am_ovthingcolor_citem=e8 88 00
am_ovthingcolor_friend=e8 88 00
am_ovthingcolor_item=e8 88 00
am_ovthingcolor_monster=e8 88 00
am_ovthingcolor_ncmonster=e8 88 00
am_ovunexploredsecretcolor=00 ff ff
am_ovunseencolor=00 22 6e
am_ovwallcolor=00 ff 00
am_ovyourcolor=fc e8 d8
am_portalcolor=40 40 40
am_portaloverlay=true
am_rotate=0
am_secretsectorcolor=ff 00 ff
am_secretwallcolor=00 00 00
am_showcluster=false
am_showepisode=false
am_showgrid=false
am_showitems=true
am_showkeys=true
am_showkeys_always=false
am_showmaplabel=1
am_showmonsters=true
am_showsecrets=true
am_showthingsprites=0
am_showtime=true
am_showtotaltime=true
am_showtriggerlines=0
am_specialwallcolor=ff ff ff
am_textured=true
am_thingcolor=fc fc fc
am_thingcolor_citem=66 fc 4b
am_thingcolor_friend=00 3c d2
am_thingcolor_item=f0 96 00
am_thingcolor_monster=d2 1e 1e
am_thingcolor_ncmonster=d2 1e 1e
am_thingrenderstyles=true
am_tswallcolor=88 88 88
am_unexploredsecretcolor=ff 00 ff
am_wallcolor=2c 18 08
am_xhaircolor=80 80 80
am_yourcolor=fc e8 d8
am_zoomdir=0
blood_fade_scalar=1
chat_substitution=false
chatmacro0=No
chatmacro1=I'm ready to kick butt!
chatmacro2=I'm OK.
chatmacro3=I'm not looking too good!
chatmacro4=Help!
chatmacro5=You suck!
chatmacro6=Next time, scumbag...
chatmacro7=Come here!
chatmacro8=I'll take care of it.
chatmacro9=Yes
cl_bbannounce=false
cl_bloodsplats=true
cl_bloodtype=0
cl_custominvulmapcolor1=00 00 1a
cl_custominvulmapcolor2=a6 a6 7a
cl_customizeinvulmap=true
cl_doautoaim=false
cl_gfxlocalization=3
cl_maxdecals=1024
cl_missiledecals=true
cl_nointros=false
cl_pufftype=0
cl_rockettrails=2
cl_showmultikills=true
cl_showsecretmessage=true
cl_showsprees=true
cl_spreaddecals=true
classic_scaling_factor=2.1999998092651367
classic_scaling_pixelaspect=1.2000000476837158
compatmode=0
con_alpha=0.75
con_centernotify=false
con_midtime=3
con_notablist=false
con_notifytime=3
con_pulsetext=false
con_scale=0
con_scaletext=0
crosshair=17
crosshaircolor=ff 00 00
crosshairforce=true
crosshairgrow=false
crosshairhealth=0
crosshairon=false
crosshairscale=0.09999984502792358
dehload=1
dimamount=-1
dimcolor=00 00 00
displaynametags=3
dlg_musicvolume=1
dlg_vgafont=false
gl_aalines=false
gl_bandedswlight=false
gl_bloom=true
gl_bloom_amount=1.399999976158142
gl_brightfog=false
gl_coronas=true
gl_enhanced_nightvision=true
gl_exposure_base=0.3499999940395355
gl_exposure_min=0.3499999940395355
gl_exposure_scale=1.2999999523162842
gl_exposure_speed=0.05000000074505806
gl_fogmode=2
gl_fuzztype=1
gl_interpolate_model_frames=true
gl_light_models=true
gl_lightadditivesurfaces=false
gl_lightmode=0
gl_menu_blur=-1
gl_paltonemap_powtable=2.0000009536743164
gl_paltonemap_reverselookup=true
gl_precache=true
gl_scale_viewport=true
gl_sclipfactor=1.7999999523162842
gl_sclipthreshold=10
gl_spriteclip=3
gl_tonemap=0
gl_weaponlight=8
hud_althud=false
hud_althud_forceinternal=false
hud_althudscale=0
hud_ammo_order=0
hud_ammo_red=25
hud_ammo_yellow=50
hud_armor_green=100
hud_armor_red=25
hud_armor_yellow=50
hud_aspectscale=true
hud_berserk_health=true
hud_health_green=100
hud_health_red=25
hud_health_yellow=50
hud_oldscale=true
hud_scale=0
hud_scalefactor=1
hud_showammo=2
hud_showangles=false
hud_showitems=false
hud_showlag=0
hud_showmonsters=true
hud_showscore=false
hud_showsecrets=true
hud_showstats=true
hud_showtime=0
hud_showtimestat=0
hud_showweapons=true
hud_timecolor=5
hudcolor_ltim=8
hudcolor_statnames=6
hudcolor_stats=3
hudcolor_time=6
hudcolor_titl=10
hudcolor_ttim=5
hudcolor_xyco=3
inter_classic_scaling=true
log_vgafont=false
lookspring=true
m_quickexit=false
msg=0
msg0color=11
msg1color=5
msg2color=2
msg3color=3
msg4color=3
msgmidcolor=23
msgmidcolor2=4
nametagcolor=21
nocheats=false
opn_custom_bank=
opn_use_custom_bank=false
paletteflash=0
pickup_fade_scalar=1
r_deathcamera=true
r_drawfuzz=1
r_maxparticles=4000
r_portal_recursions=4
r_rail_smartspiral=false
r_rail_spiralsparsity=1
r_rail_trailsparsity=1
r_skymode=2
r_vanillatrans=0
sb_cooperative_enable=true
sb_cooperative_headingcolor=6
sb_cooperative_otherplayercolor=2
sb_cooperative_yourplayercolor=3
sb_deathmatch_enable=true
sb_deathmatch_headingcolor=6
sb_deathmatch_otherplayercolor=2
sb_deathmatch_yourplayercolor=3
sb_teamdeathmatch_enable=true
sb_teamdeathmatch_headingcolor=6
screenblocks=11
setslotstrict=true
show_obituaries=true
snd_menuvolume=0.6000000238418579
snd_pitched=false
st_oldouch=false
st_scale=2
transsouls=0.75
ui_screenborder_classic_scaling=true
uiscale=1
underwater_fade_scalar=1
vid_allowtrueultrawide=1
vid_cursor=cursor
vid_nopalsubstitutions=false
wi_cleantextscale=false
wi_percents=true
wi_showtotaltime=true
wipetype=1
[Doom.LocalServerInfo]
compatflags=50331652
compatflags2=0
forcewater=false
maxviewpitch=90
sv_corpsequeuesize=64
sv_disableautohealth=false
sv_dropstyle=0
sv_portal_recursions=4
sv_smartaim=0
[Doom.LocalServerInfo.Mod]
flashlight_color=f0 d2 b4
flashlight_inner=16
flashlight_intensity=512
flashlight_location=0
flashlight_outer=32
pc_enable=true
smpb_distmoreaggro=false
smpb_enable=true
smpb_range=2000
smpb_tics=12
sv_deathtilt=true
sv_movetilt=true
sv_movetiltangle=0.019999999552965164
sv_movetiltscalar=0.5
sv_movetiltspeed=15
sv_strafetilt=true
sv_strafetiltangle=0.5799999237060547
sv_strafetiltreversed=false
sv_strafetiltspeed=1.1999998092651367
sv_underwatertilt=true
sv_underwatertiltangle=0.20000000298023224
sv_underwatertiltscalar=1
sv_underwatertiltspeed=0.800000011920929
[Doom.ConfigOnlyVariables]
[Doom.ConfigOnlyVariables.Mod]
gb_custom_weapon_order=
[Doom.UnknownConsoleVariables]
[Doom.ConsoleAliases]
[Doom.SteveFlashlightKeySection.Bindings]
J=toggleflashlight_bind
Joy11=toggleflashlight_bind
[Doom.SteveFlashlightKeySection.DoubleBindings]
[Doom.Bindings]
1=slot 1
2=slot 2
3=slot 3
4=slot 4
5=slot 5
6=slot 6
7=slot 7
8=slot 8
9=slot 9
0=slot 0
-=sizedown
Equals=sizeup
Tab=togglemap
W=+forward
T=messagemode
Enter=invuse
A=+moveleft
S=+back
D=+moveright
`=toggleconsole
Shift=+speed
\=invprev
Space=+use
CapsLock=toggle cl_run
F1=menu_help
F2=menu_save
F3=menu_load
F4=menu_options
F5=menu_display
F6=quicksave
F7=menu_endgame
F8=togglemessages
F9=quickload
F10=menu_quit
F11=bumpgamma
F12=spynext
SysRq=screenshot
Pause=pause
Home=land
PgUp=+moveup
End=centerview
PgDn=+lookup
Ins=+movedown
Del=+lookdown
Mouse1=+attack
Mouse2=+jump
MWheelUp=weapprev
MWheelDown=weapnext
DPadUp=togglemap
DPadDown=invuse
Pad_Start=pause
Pad_Back=menu_main
U=showpop 1
I=showpop 2
O=showpop 3
P=screenshot
Ctrl=+crouch
,=invdrop
.=weapdrop
Mouse3=+zoom
Mouse4=+reload
Mouse5=+altattack
Joy1=+use
Joy2=crouch
Joy6=invnext
Joy8=invprev
Joy17=togglemap
LeftArrow=+left
RightArrow=+right
RightBracket=invnext
LeftBracket=chase
[Doom.DoubleBindings]
[Doom.AutomapBindings]
0=am_gobig
-=+am_zoomin
Equals=+am_zoomout
P=am_toggletexture
F=am_togglefollow
G=am_togglegrid
C=am_clearmarks
M=am_setmark
UpArrow=+am_panup
LeftArrow=+am_panleft
RightArrow=+am_panright
DownArrow=+am_pandown
MWheelUp=am_zoom 1.2
MWheelDown=am_zoom -1.2
[Doom.badguns2_keysection.Bindings]
[Doom.badguns2_keysection.DoubleBindings]
[Doom.strifewor2.Bindings]
f=+switchammo
[Doom.strifewor2.DoubleBindings]
[Doom.gb_Keys.Bindings]
Joy6=+gb_toggle_weapon_menu
Joy8=+gb_toggle_inventory_menu
Joy5=GB_PREV_WEAPON
[Doom.gb_Keys.DoubleBindings]
I wouldn't know for sure if there's any errors in the .ini or the autoload. Looking at the log I got printed out, it would seem to run both the Doom 1 and Doom 2 versions of the Sprite Fix Project files, which is probably an error on my part.
Probably not an error relating to this problem, but is that something which could cause other issues and which I should address anyway?