Spoiler:Link to Explosive Tier Add-on (Version 3) (4.7 MB): https://www.mediafire.com/file/l53iy1f1 ... 3.pk3/file
(CH+) Colourful Hell Plus! Pre-release 4 (Woah!)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: (CH+) Colourful Hell Plus! Pre-release 3.0.1 (YAY!)
Well I'm gonna release another quick update for Explosive Tier. Some final bug fixes that went under the radar.
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Re: (CH+) Colourful Hell Plus! Pre-release 3.0.1 (YAY!)
New explosive tier update to fix mancubi, arachnos, barons, cybies and masterminds to work on Dead Simple's and M8's.
Oh and explosive demon/spectre also has slightly larger radius damage, but not as much as before.
This should hopefully FINALLY be the last update.
Link to Explosive Tier Add-on (Version 4) (4.7 MB): https://www.mediafire.com/file/sk43jb70 ... 4.pk3/file
Oh and explosive demon/spectre also has slightly larger radius damage, but not as much as before.
This should hopefully FINALLY be the last update.
Link to Explosive Tier Add-on (Version 4) (4.7 MB): https://www.mediafire.com/file/sk43jb70 ... 4.pk3/file
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Re: (CH+) Colourful Hell Plus! Pre-release 3.0.1 (YAY!)
Nice.
Don't worry about the version being final; anything you want to change in the future I think you should do so.
Don't worry about the version being final; anything you want to change in the future I think you should do so.
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Re: (CH+) Colourful Hell Plus! Pre-release 3.0.1 (YAY!)
Woohoo new explosive tier update! I know this forum for a while has been about Explosive Tier, but trust me I'm still working on CH+ R4, it's just taking a long time with so much miscellaneous shenanigans I've been slogging through, mostly fixing the icons above enemies heads which requires manually editing nearly 4000 enemies individually. Expect CH+ R4 to be January/February 2025 or so for now.
Changelog for Explosive tier v5
Link to Explosive Tier Add-on (Version 5) (4.7 MB): https://www.mediafire.com/file/eq9cut5h ... 5.pk3/file
Changelog for Explosive tier v5
Spoiler:Apparantly the Explosive archvile particles are still bugged somehow. I'll give a 100 million dollar bounty to anyone who can find out why.
Link to Explosive Tier Add-on (Version 5) (4.7 MB): https://www.mediafire.com/file/eq9cut5h ... 5.pk3/file
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Re: (CH+) Colourful Hell Plus! Pre-release 4 (Woah!)
Here we go kiddies, I'm finally going to release R4 today, so jump for joy and shout "Wahoo!".
Explosive tier has finally made it's way into the mod, so now you can experience these guys in their multi-tiered terror! Additionally, there is now an explosive secondary tier.
Explosive Secondary Tier Mechanic:
Some additional features that have been added in this update include an "Advanced Spawn Control" menu page that allows you to set the probabilities for each of the 16 primary and secondary tiers instead of each individual combination. This way, the primary and secondary probabilities you set will multiply together to form each individual combo, which will make it more convenient to customize what spawns you want to have, though if you still want to disable any specific combo, that can always be done in the normal custom spawns menu. ***WARNING***, it's a little finnicky how it works, so you'll have to click a spawn preset multiple times to have it be applied. When using advanced spawn control, you'll also need to click the "Update Spawn Table" button to have it be applied.
There also may or may not be a new progression system implemented in the mod. There are 20 levels of difficulty to choose from, from tame and casual to absolute nightmare fuel. These levels do not apply automatically in game like in CF/God Complex however, and will have to be selected manually. The spawns will update when you move on to the next map, regardless of pistol start or continuous play. Did you get a really good weapon? Select the "Level 9" spawn preset while currently on "Level 7". Going on level at a time will have subtle, unnoticible differences, but going up 2-3 levels at once will be a clear difference.
Lastly, if you think this mod isn't insane enough, there is now 4 different options for monster resurrections. Archviles, Cyberdemons, Spider Masterminds, enemies with over 2000 HP, and most bosses can now be resurrected with these options. But beware, you might run into very impossible situations. When a boss gets resurrected, you will be notified.
Change Log
Link to CHP V4 (43.1 MB) : https://www.mediafire.com/file/m6st2jkh ... 4.zip/file
Link to CHP Sound Pack for V4 (270 MB) : https://www.mediafire.com/file/har0o09j ... x.pk3/file
Included with the mod is also now a file that you should probably load if you're not using DoomRL or LTG. It prevents a HUGE list of unknown actor drops from showing up upon loading the mod, so it'll make the mod load faster and smoother. But if you are using DoomRL or LTG, then don't load it because it'll mess things up.
I've been pretty burnt out recently, which is why this update took so long to release. I don't know when I'll be back to work on R5, but it'll happen with time. Oh, and there are now 4,224 enemies that can spawn naturally in this mod. That's all I have to say, enjoy the mod.
Explosive tier has finally made it's way into the mod, so now you can experience these guys in their multi-tiered terror! Additionally, there is now an explosive secondary tier.
Explosive Secondary Tier Mechanic:
Spoiler:Screenshot:
Spoiler:Here is a list of all the new EX bosses that have been added since the last update. I was planning on adding 6, but a combo of burnout and lack of inspiration only made me make 4. However, the next update will hopefully feature 7 EX bosses to make up for that, followed by the remaining 7 in another future update.
Spoiler:Speaking of bosses, the CH 1.02 White Mastermind is here, so if you don't like the CH+ White Mastermind (which I'm not sure why you wouldn't), then there is an option to spawn the CH 1.02 White Mastermind instead, all with secondary tier implementation.
Some additional features that have been added in this update include an "Advanced Spawn Control" menu page that allows you to set the probabilities for each of the 16 primary and secondary tiers instead of each individual combination. This way, the primary and secondary probabilities you set will multiply together to form each individual combo, which will make it more convenient to customize what spawns you want to have, though if you still want to disable any specific combo, that can always be done in the normal custom spawns menu. ***WARNING***, it's a little finnicky how it works, so you'll have to click a spawn preset multiple times to have it be applied. When using advanced spawn control, you'll also need to click the "Update Spawn Table" button to have it be applied.
There also may or may not be a new progression system implemented in the mod. There are 20 levels of difficulty to choose from, from tame and casual to absolute nightmare fuel. These levels do not apply automatically in game like in CF/God Complex however, and will have to be selected manually. The spawns will update when you move on to the next map, regardless of pistol start or continuous play. Did you get a really good weapon? Select the "Level 9" spawn preset while currently on "Level 7". Going on level at a time will have subtle, unnoticible differences, but going up 2-3 levels at once will be a clear difference.
Lastly, if you think this mod isn't insane enough, there is now 4 different options for monster resurrections. Archviles, Cyberdemons, Spider Masterminds, enemies with over 2000 HP, and most bosses can now be resurrected with these options. But beware, you might run into very impossible situations. When a boss gets resurrected, you will be notified.
Change Log
Spoiler:Download
Link to CHP V4 (43.1 MB) : https://www.mediafire.com/file/m6st2jkh ... 4.zip/file
Link to CHP Sound Pack for V4 (270 MB) : https://www.mediafire.com/file/har0o09j ... x.pk3/file
Included with the mod is also now a file that you should probably load if you're not using DoomRL or LTG. It prevents a HUGE list of unknown actor drops from showing up upon loading the mod, so it'll make the mod load faster and smoother. But if you are using DoomRL or LTG, then don't load it because it'll mess things up.
I've been pretty burnt out recently, which is why this update took so long to release. I don't know when I'll be back to work on R5, but it'll happen with time. Oh, and there are now 4,224 enemies that can spawn naturally in this mod. That's all I have to say, enjoy the mod.
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Re: (CH+) Colourful Hell Plus! Pre-release 4 (Woah!)
Alright kiddies, I have crafted a new CH addon that expands on the Explosive tier addon called Dewzan's Generic CH Addon. This addon includes all of explosive tier, the 10 CH+ exclusive EX bosses, as well as a few other CH+ exclusive enemies, so basically every original enemy that I've made for CH+ without any of the secondary tiers. It is my generic CH addon, so enjoy.
Link to Dewzan's Generic CH Addon (12.6 MB) : https://www.mediafire.com/file/rxppbyci ... n.pk3/file
Link to Dewzan's Generic CH Addon (12.6 MB) : https://www.mediafire.com/file/rxppbyci ... n.pk3/file
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Re: (CH+) Colourful Hell Plus! Pre-release 4 (Woah!)
Yay! Great stuff 

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Re: (CH+) Colourful Hell Plus! Pre-release 4 (Woah!)
Quick update to Dewzan's Generic CH Addon that includes randomized options for enemies.
Link to Dewzan's Generic CH Addon v1.0.1 (12.6 MB) : https://www.mediafire.com/file/f95iw2f6 ... 1.pk3/file
Link to Dewzan's Generic CH Addon v1.0.1 (12.6 MB) : https://www.mediafire.com/file/f95iw2f6 ... 1.pk3/file
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Re: (CH+) Colourful Hell Plus! Pre-release 4 (Woah!)
I love this mod. The feature I found the most interesting is the letters that drop from Black and White monsters, and depending on their secondary color the letter will also have that color, Example: Red X dropped from Red Benellus, Devil of Shotguns. However, they don't do anything. I certainly hope they'll become useful items in the next update.
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Re: (CH+) Colourful Hell Plus! Pre-release 4 (Woah!)
Glad you love the mod <3. I don't plan on making the letters do anything, they were always meant to be hidden collectibles in a way. I have no idea how to track what the player has gotten across all global play sessions, so it's something that the player can track manually if they choose.TristanH wrote: ↑Sat Mar 15, 2025 12:21 pm I love this mod. The feature I found the most interesting is the letters that drop from Black and White monsters, and depending on their secondary color the letter will also have that color, Example: Red X dropped from Red Benellus, Devil of Shotguns. However, they don't do anything. I certainly hope they'll become useful items in the next update.
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Re: (CH+) Colourful Hell Plus! Pre-release 4 (Woah!)
Okay, thanks for the reminder. I'm looking forward for the next update.Everlasting Maya wrote: ↑Sat Mar 15, 2025 3:19 pmGlad you love the mod <3. I don't plan on making the letters do anything, they were always meant to be hidden collectibles in a way. I have no idea how to track what the player has gotten across all global play sessions, so it's something that the player can track manually if they choose.TristanH wrote: ↑Sat Mar 15, 2025 12:21 pm I love this mod. The feature I found the most interesting is the letters that drop from Black and White monsters, and depending on their secondary color the letter will also have that color, Example: Red X dropped from Red Benellus, Devil of Shotguns. However, they don't do anything. I certainly hope they'll become useful items in the next update.
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Re: (CH+) Colourful Hell Plus! Pre-release 4 (Woah!)
Quick update to Maya's Generic CH Addon that adds an option to make common enemies behave like their vanilla variants, so things like two revenant missiles and cyberdemon's melee attack can be disabled. Things may not work as intended on levels with boss death actions though, I still need to get to that.
Link to Maya's Generic CH Addon v1.0.2 (12.6 MB) : https://www.mediafire.com/file/nbe9pjwn ... 2.pk3/file
Link to Maya's Generic CH Addon v1.0.2 (12.6 MB) : https://www.mediafire.com/file/nbe9pjwn ... 2.pk3/file