REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 145
- Joined: Sun Aug 27, 2023 5:46 pm
- Location: Lower Silesia, Poland
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
Well,, 2.0 is ready for release. The only things left to add are optional, but I feel like are needed.
First one is a separate tutorial level that the players can select from the episode seelect menu, that'd ease new players into the mod's mechanics such as crouching, how ammo and reloading works, etc. I especially wanna do it because I plan on adding one cool thing to it.
Second are visual variations for Kali's men, a minor thing but I really wanna add this, i've already got the graphics done, all I must do now is to program them.
First one is a separate tutorial level that the players can select from the episode seelect menu, that'd ease new players into the mod's mechanics such as crouching, how ammo and reloading works, etc. I especially wanna do it because I plan on adding one cool thing to it.
Second are visual variations for Kali's men, a minor thing but I really wanna add this, i've already got the graphics done, all I must do now is to program them.
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
Hey, hey, the download link seems to be expired!
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
Just checked it out. Astounding amount of work went into this.
Szacun, Panie. Kupiłeś mnie polską kiełbasą.
Szacun, Panie. Kupiłeś mnie polską kiełbasą.

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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
is the 2.0 out?WojtTheDoomer2K wrote: ↑Tue Dec 03, 2024 1:49 pmThank you for noticing, im updating it to a new one.

(with the aiming fix)
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
No, not yet, I only got two things left for release.
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
You absolutely deserve it, dude. I might have mixed feelings about the core of the gameplay, but even then, the effort on display is still tremendous. Congratulations!
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
To celebrate, here's a showcase of some features of 2.0!
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
Hi, I like this game. Everything is perfect except weapons pack. Vould be possible change weapons sprites or use other weapons packs ? Sorry but weapons looks bad . Maybe I am only one... sorry 

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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
Closest you'll get is viewtopic.php?t=78967. ROW's weapons are specifically customized for use within its maps, and cannot be replaced so easily with other gameplay mods.
All else fails, you're welcome to do your own. The more addons for ROW, the merrier.
All else fails, you're welcome to do your own. The more addons for ROW, the merrier.
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
Im working to get the tutorial finished until 18th January. It already includes descriptions of how the mod's magazines work, and about how you're intended to actually crouch to duck bullets, how some doors that are are unable to be opened make a sound, anything else i should include in it?
Also, suddenly all weapons leave the mutant rad-weapon chip instead of the bullet chip mark despite them all having leaving bullet chups in their coding.

Also, suddenly all weapons leave the mutant rad-weapon chip instead of the bullet chip mark despite them all having leaving bullet chups in their coding.

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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
i was wondering why animated plants derp out with opengl but works perfectly with vulkan.
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
Great news for everone who disliked squeaky doors, lack of reloading, lack of clues, slow weapons and weird shapeshifting pistols...
Date of release: Next friday! Be there and be ready! Here's really hoping more people will try to do some Let's Plays or stuff with it once they give 2.0 a spin, because looking back on it, 1.0 was a rushed mess.
ROW 2.0 IS FINISHED!
The 2.0 version of the game is here, with a massive changelog, and tons of changes to guns, enemies, difficulty levels and much more - the changelog is truly massive!You got questions? I (think!) I got the answers!
"Will the assault rifles fire faster in 2.0?"
Yes! The difference is night and day! Honestly I have NO clue what I was thinking with the firing speed in 1.0, I literally had no reason to make them so slow. Additionally, I have increased the damage-per-bullet of MP5SD, Micro Uzi, M16, AK-74 and P90, which was considered too low by players, causing enemies to become bullet-spongy - and much more!"Will there be new guns in 2.0?"
Yes! The cursed generic "pistol" is split into three weapons - the Tokarev TT, Colt 1911 and the Manurhin MR 73! In addition to these guns, there will also be new ammunition for each assault rifle!"What about the enemies?"
Extended flinch frames, additional uniform for NATO troops, pain animations have ben elongated and the chance of them happening increased to allow stunning. Also, the sounds for Mujahideen were replaced, because players found them annoying."Will there be any new levels?"
A tutorial that eases the players into how the game is intended to be played - I must admit, I cringed a bit, seeing people run head-first into soldiers and not ducking to dodge their shots when playing the mod on YouTube, like it was some regular run-and-gun DOOM mod. But the blame was on me - I didn't introduce the players into the game with a proper tutorial, instead just dumping them in a Zodiac raft with a cursed "Pistol", and not even telling them the Knife ain't a stealth weapon.Date of release: Next friday! Be there and be ready! Here's really hoping more people will try to do some Let's Plays or stuff with it once they give 2.0 a spin, because looking back on it, 1.0 was a rushed mess.