For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Lost in Infinity's grasp, the Doom Slayer must break an endless cycle of death and rebirth.
DOOM Infinite is a single-player roguelike action FPS total conversion for DOOM and DOOM II.
After years of development we proudly present you with our ambitious take on the roguelike genre - this time based on one of the best classic FPS experiences ever! Made by fans who love the original game for people who yearn for battle, action and mystery. Even if this version is called a demo there's still lot to discover, unlock, fight with and die to! Never-ending hordes of demons from hell strike harder with each passing minute, leaving only the strongest, best-equppied (or luckiest) marines standing. Just how far can you get this time?
With each version we strive to bring new features, updated content and as many bugfixes to the game as we humanly can catch and squash. Plans for the future include the glorious Story Mode which will finally open the game to procedurally generated maps, epic boss encounters, an endgame worthy not spoiling to your friends and tons of new content like more achievements, run challenges, blessings, powerups... There's just some much more to come!
Screenshots:
Spoiler:
Demo version highlights:
Classic Mode - an endless journey through 37 reworked classic maps on randomized rotation
big hub area with ever-changing, twisted corridors
135 passive powerups that can be stacked
variety of active powerups which can be used in addition to regular gunplay
achievements and run challenges
unique weapons with quirks, alt-modes, different types of ammo
advanced game director for monster / weapon / item swapping and spawning
The Gun Is Good™ weapon modding system
original NPC system
monster traits which can be mixed and matched
smooth weather system
permadeath system with permanent unlocks and progression
VM execution aborted: array access out of bounds. Size = 8, current index = 8
Called from InfiniteHUD.Init at DOOM Infinite DEMO 0_987_3.pk3:zscript/system/zhud.zsc, line 77
Keldian wrote: ↑Mon Aug 14, 2023 5:07 pm
On game start:
VM execution aborted: array access out of bounds. Size = 8, current index = 8
Called from InfiniteHUD.Init at DOOM Infinite DEMO 0_987_3.pk3:zscript/system/zhud.zsc, line 77
Yup, sadly this was flagged as "fixed", but apparently the fix wasn't good enough. This happens when a different mod (or the player themselves) changes the crosshair setting to something that's not selectable in vanilla GZDoom and it produces an invalid, out of range texture for the crosshair in Infinite. It's already fixed in the upcoming version, for now the solution would be to start the game without the mod, set the crosshair type to something default, close the game and launch it again, this time with Doom Infinite.
I really liked this mod in earlier versions but as someone who uses the autosave mod built into the mod and needs to keep his saves in order to record videos for other mods, I can't really play this mod atm. Don't want to mess with the autosave mod's settings. Otherwise risk my youtube video pipeline and disappointing people. Will we ever get an alternative?
Thomased22 wrote: ↑Mon Sep 11, 2023 3:00 am
I really liked this mod in earlier versions but as someone who uses the autosave mod built into the mod and needs to keep his saves in order to record videos for other mods, I can't really play this mod atm. Don't want to mess with the autosave mod's settings. Otherwise risk my youtube video pipeline and disappointing people. Will we ever get an alternative?
Hmm... how about setting a preset for the <Doom launcher of your choice> that points to an unique config INI file, so it's specific to Infinite? Or just you know, a separate copy of GZDoom just for this mod? I know it might sound shitty, but there're limitations to what we can do, and trust me, all I want to do is help out.
difficultoldstuff wrote: ↑Mon Sep 11, 2023 5:30 pm
Hmm... how about setting a preset for the <Doom launcher of your choice> that points to an unique config INI file, so it's specific to Infinite? Or just you know, a separate copy of GZDoom just for this mod? I know it might sound shitty, but there're limitations to what we can do, and trust me, all I want to do is help out.
I believe you lol. Anyhow I'm not smart enough to mess with the ini file. In fact I don't wanna mess with ini file stuff. Windows saved my ini file from when my laptop's GPU broke, and gave it back to me as I left it when I moved to a new desktop computer. And I have my fears of a second GZD install potentially overriding that ini. But tbh if I can somehow quarantine it, it doesn't sound like the worst idea lol.
Bit uncertain as to what I'm supposed to do to unlock the hub doors with the Infinite symbols. If there's an item or key of some kind, I don't have any.
Is there also a debug command of sorts to re-enable cheats without it encountering an error automatically? Would very much like to do a bunch of testing
Had to cut the Shock debuff down to a 3rd of its duration/intensity, took me ages to notice it and thought I was having mouse problems. Big constant forced movements like that give me headaches.
But very enjoyable so far. There's a crazy amount of depth and work put into this, you've done a phenomenal job.
Edit: Got up to 52 maps before getting softlocked. Tried to exit a secret shop but got warped back to the vending machine due to the Haywire Chronoplast proccing, and the exit teleporter stopped working. With too much rapid-regen health and invuln stopping me from exploding myself, had to just quit.
I love this mod! Has given me a great excuse to play DOOM wads again, although after days of trying to find out I still haven't been able to figure out what the doors with the infinite symbols need.
I get stuck at the start, tells me to use my special ability and monsters just keep spawning forever and I run out of ammo. Also relite mod not working with this