Having some pain trying to create a new version of the chess intermission for Hexen for Walpurgis to use.
Notably, the Background command scales; but DrawConditional does not. Therefore, if I use a 960 x 540 widescreen background, I can't use a 320 x 540 chunk for the replacer part. I have to use one that is sized to a 320 x 200 screen; which creates disparity between the two, as it also seems like the DrawConditional is forced to 4:3 ratio canvas that is WITHIN the usual widescreen making it impossible to get this piece widescreen, so even if a smaller image with the relative dimensions divided by 3 is created, it never matches.
Leading us to rubbish screen-in-screen looking stuff like this:
Which also has a undesirable and ugly line where the replacement is taking place, if you look carefully.
Moreover, if I specifically adapt the Drawconditional with some negative numbers and scale it precisely with a lot of faff, it will then most likely fail to look any good if someone else is not on 1080p or similar resolution. If only I could have ConditionalBackground, that would work, but alas.
Are there any workarounds for any of this?
Intermission scaling problems
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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