Code: Select all
Family 6, Model 140, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 AVX512 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "HorryefieingCircleMansion.ipk3:zscript/cheatcodes" line 85:
Too many arguments in call to CheatItems
Code: Select all
if (e.name == "EV_CheatGod")
{
if (!(pmo.player.cheats & CF_GODMODE))
{
Console.Printf("Prepare to live.");
pmo.player.cheats |= CF_GODMODE;
}
else
{
Console.Printf("Prepare to die.");
pmo.player.cheats &= ~CF_GODMODE;
}
}
else if (e.name == "EV_CheatGiveStuff")
{
Console.Printf("Fine. Ruin the fun. See if I care.");
pmo.CheatGive("all", 0);
}
else if (e.name == "EV_CheatKeys")
Console.Printf("Here's some keys.");
pmo.CheatItems("");
}