GZDoom freezes on Arch and Ubuntu when either hosting or joing local multiplayer

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zeroaim
Posts: 1
Joined: Fri May 19, 2023 11:35 am
Operating System Version (Optional): SteamOS 3.4.6 / Windows 10
Graphics Processor: ATI/AMD with Vulkan/Metal Support

GZDoom freezes on Arch and Ubuntu when either hosting or joing local multiplayer

Post by zeroaim »

Hi everyone,

About 6 months ago I managed to get cross-platform multiplayer working between Steam Deck (Arch Linux) and Windows 10 machines, both locally and online, without much effort.
All it took was making sure the right ports were open for the host machine and that was it. It ran flawlessly.

Recently I had my old Steam Deck RMA'd with a new one and wanted to play so multiplayer again. However, all versions of GZDoom that I've tried up until the latest one freeze when trying to host or join a game.
There is no log window that appears during launch (it does if I launch SP) even though a normal looking log file is generated in GZDoom directory when I enable autoexec.cfg, and GZDoom remains idle (not frozen) as a process in the System monitor, but nothing actually happens. I've already been able to connect 2 Windows 10 machines both ways over my local network with no issues, so it doesn't seem its a networking issue.

At first I simply wanted to blame SteamOS, but I also tried hosting/joining a game from a clean Ubuntu installation running on one of my PC's and to my surprise that distro shows the exact same behavior.
No log windows when hosting/joining a multiplayer game. Just an idling GZDoom process. I also made sure that both Linux installs don't have issues with firewall permissions (turns out SteamOS doesn't even come with one).

Could it be that I'm missing some kind of network dependency in Linux that I'm not aware of? I have no idea what could be the issue at this point.

Any help or suggestions are very welcome

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