Raging Bull - Push It To The Limit
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Raging Bull - Push It To The Limit
If it's the weapon pickup, then yeah, because the name's different.
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Re: Raging Bull - Push It To The Limit
Yes, the Revenant morphs into the Python pickup sprite for a frame when it enters pain state.LossForWords wrote: ↑Sun May 21, 2023 6:54 amIf it's the weapon pickup, then yeah, because the name's different.
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Re: Raging Bull - Push It To The Limit
Then it's fixed.
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Re: Raging Bull - Push It To The Limit
The only thing I'd add at this point is an auto-reload function, if the player wants it, to keep the pace of gameplay up.
But I also want to say that I LOVE the empty reload on the sniper rifle. It actually makes me wonder about possibly using that animation as a base to replace the Akimbo MAC-10s with a singular MP5. Left Click would fire on full auto as normal, while Right Click could fire an accurate three round burst.
One big thing I'd change, though, is removing the upward shot angle on the China Lake. Makes it very unwieldy.
But I also want to say that I LOVE the empty reload on the sniper rifle. It actually makes me wonder about possibly using that animation as a base to replace the Akimbo MAC-10s with a singular MP5. Left Click would fire on full auto as normal, while Right Click could fire an accurate three round burst.
One big thing I'd change, though, is removing the upward shot angle on the China Lake. Makes it very unwieldy.
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Re: Raging Bull - Push It To The Limit
There are currently no plans to replace any weapons in the arsenal.
The auto-reloading is already implemented in the new update.
The auto-reloading is already implemented in the new update.
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Re: Raging Bull - Push It To The Limit
Fixed a minor issue with the PSG-1.
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Re: Raging Bull - Push It To The Limit
The voice clips are kinda loud. But awesome mod.
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Re: Raging Bull - Push It To The Limit
Normalized some of the louder voicelines, since they were almost peaking.
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Re: Raging Bull - Push It To The Limit
im not sure if this is new or not but it seems that the shotgun has some issues with smooth pain elementals
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Re: Raging Bull - Push It To The Limit
I swear i had fixed that on my version of the SD monster pack.
Whatever, fixed.
Whatever, fixed.
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Re: Raging Bull - Push It To The Limit
Made Torres move faster and jump higher, tweaked two frames on the shotgun, added a little transition state to the reload/firing animations of the China Lake/SPAS, bullets/melee attacks now puff properly on barrels, and monsters with the +NOBLOOD flag, and failsafe'd the 'All Monsters' warning if you enter a level with zero monsters.
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Re: Raging Bull - Push It To The Limit
Good grief, take a rest! You've been updating this mod every 30 minutes it feels like.LossForWords wrote: ↑Mon May 22, 2023 7:25 pmMade Torres move faster and jump higher, tweaked two frames on the shotgun, added a little transition state to the reload/firing animations of the China Lake/SPAS, bullets/melee attacks now puff properly on barrels, and monsters with the +NOBLOOD flag, and failsafe'd the 'All Monsters' warning if you enter a level with zero monsters.
Spoiler:
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Re: Raging Bull - Push It To The Limit
Heya! I'm a sucker for 80' style and this mods is sensacional, nice weapon choices and sprites, specially the arms/gloves. I don't know why, but they are really charming lol
I have 3 small suggestions, tho:
- The voice is cool, but a bit noisy sometimes. Maybe a switch in options to turn it off?
- While very unique and stylish HUD, the lack of a black outline make it hard to read sometimes. It's more a personal problem, I guess.
- The muzzle of some weapons (as the pistols) are too big, making it hard to see the screen. Again, it may be a personal problem.
Anyways, I really like it. Hope to see new updates and more of your work in the future
I have 3 small suggestions, tho:
- The voice is cool, but a bit noisy sometimes. Maybe a switch in options to turn it off?
- While very unique and stylish HUD, the lack of a black outline make it hard to read sometimes. It's more a personal problem, I guess.
- The muzzle of some weapons (as the pistols) are too big, making it hard to see the screen. Again, it may be a personal problem.
Anyways, I really like it. Hope to see new updates and more of your work in the future

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Re: Raging Bull - Push It To The Limit
Just wanted to drop by again that I'm thankful for the new effect density setting - setting it to Low has made the SPAS-12 perform smoother for sure, though there is still some slight hitches when using the Sawnoff - nothing to worry about for me though, performance overall is now satisfactory on my phone!
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Re: Raging Bull - Push It To The Limit
Ay-yi-yi.
Forgot to fix an issue with the M16's auto-reload.
When you're out of grenade ammo, the grenade launcher no longer plays the reload animation, and the GL's firing state uses a different dryfire now, so you don't end up reloading your magazine by pressing altfire.
Shouldn't cause any issues with previous saves, just a little problem solvin'.
Forgot to fix an issue with the M16's auto-reload.
When you're out of grenade ammo, the grenade launcher no longer plays the reload animation, and the GL's firing state uses a different dryfire now, so you don't end up reloading your magazine by pressing altfire.
Shouldn't cause any issues with previous saves, just a little problem solvin'.