Expected behavior: Autosave settings are respected.
Actual behavior: They aren't.
What I mean is:
1. The ZScript version of Autosave does not care for disableautosave.
2. If you have an existing save, the name gets overridden.
Corruption Cards is the perfect example.
1. Set disableautosave to 2.
2. Start a new game, and pick a card.
3. Name the save. "Bug test" is a good choice.
4. Beat a map. MAP01 of Doom II is a good choice.
5. Pick a new card.
6. The autosave got overridden. It's now called Autosave blah....
Autosave does not respect user settings!
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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