The problem is compatibility with other gameplay mods, like Trailblazer which has crafting materials sometimes replace ammo, or Hearts of Demons: ARACHNOTRON which outright crashes if you end up accidentally switching to the pistol after picking one up.LossForWords wrote: ↑Sat Jun 24, 2023 1:00 pmI don't see what the problem is with clip/pistol drops, frankly.
Keep it 50/50, and if someone has a problem, they can go in and change it manually.
Payback {Modern human/monster Replacer}
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Payback {Modern human/monster Replacer}
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Re: Payback {Modern human/monster Replacer}
First one is not a compatibility issue, the second one could be fixed by asking the weapons mod creator (Or use it as a learning opportunity.).
There are a handful of campaigns that strip you of your weapons and make you pick up your pistol, it's a valid complaint.
There are a handful of campaigns that strip you of your weapons and make you pick up your pistol, it's a valid complaint.
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Re: Payback {Modern human/monster Replacer}
A monster pack for Payback was very welcome, and I enjoyed to play it to record this video. Some of the human enemy packs out there are kinda tricky to deal in a more run and gun style. this one is more balanced in this way.