This is an idea that I ported from one of my other mods: DOZVX- Doomed Over Zelda VX, but made it vanilla doom compatible. It uses my custom Kals SBAR Only HUD in order to display the HUD correctly, other than that it should be compatible with most other mods that don't change how the Armors work.
Features: Recharging armor, but not for Green and Blue. You pack Armor as items that auto equip when your active Armor zeroes out which emulates layered armor. All Armors protect 100% damage, but that causes the armor points to drop like crazy so the Green Armor is 200 points and the Blue Armor is 400 points. Normal Armor Bonus still act normally and add to the Armor Bonuses. The Recharge armor on the player maxes out at 25 and recharges over time. Player still takes damage as normal, but Armor will soak all that it can first.
ScreenShot: https://imgur.com/a/Dwj2LF2
DOWNLOAD:
Kal's Layered Armor[Zandro/ZDoom/GZD]
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Kal's Layered Armor[Zandro/ZDoom/GZD]
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Re: Kal's Layered Armor[Zandro/ZDoom/GZD]
I'm confused by the HUD. There's a number cut off at the bottom left of the screen, there's the floating helmet on the right, etc. Nothing seems to be aligned with anything else. It almost feels like some element of it's missing. Is it supposed to be like this, or is this a WIP hud?
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Re: Kal's Layered Armor[Zandro/ZDoom/GZD]
The helmet is a purposeful placement to tell you what type of armor you're wearing, as in that's the recharge as in no armor. Everything is aligned to purposely. In order to get it to render right you need to play with the z Doom HUD settings. Basically it renders fine in gz Doom but it's a little finicky in the older ports until you adjust it.DarkkOne wrote: ↑Sun Mar 19, 2023 10:43 am I'm confused by the HUD. There's a number cut off at the bottom left of the screen, there's the floating helmet on the right, etc. Nothing seems to be aligned with anything else. It almost feels like some element of it's missing. Is it supposed to be like this, or is this a WIP hud?
The HUD itself is based on my open source release, Kals SBAR only HUD, that I modified for the armor equipment numbers that are on the far left. The HUD is actually designed to display inventory and stuff as well, but without inventory it's very bare Bones and displays only the minimal information similar to the screen size 11 HUD but with a different layout. It displays the keys once you pick them up, the gun icon you are currently holding , the max ammo and magazine if applicable, and it also displays inventory items akin to heretic if applicable as well. Suffice it to say there is nothing wip about it.
I also use modified versions of this HUD in many of my other mods as well including DOZ- Doomed over Zelda, Brutal Freedoom GZD V3, and Castlevania 3 for Simon's Destiny.