Kal's Layered Armor[Zandro/ZDoom/GZD]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
kalensar
Posts: 458
Joined: Sun Mar 21, 2021 9:40 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): linux mint 21
Graphics Processor: ATI/AMD (Modern GZDoom)

Kal's Layered Armor[Zandro/ZDoom/GZD]

Post by kalensar »

Changelog--- 5/19/23-- Removed hud and reduced size. Armor shows up inventorybar. Performs auto or by item use manually. Removed Player Armor Recharge mechanic to make it more mod friendly. Its now very universal, and only applies to base armor actors.

This is an idea that I ported from one of my other mods: DOZVX- Doomed Over Zelda VX, but made it vanilla doom compatible. it should be compatible with most other mods that don't change how the Armors work.

Features: Recharging armor, but not for Green and Blue. You pack Armor as items that auto equip when your active Armor zeroes out which emulates layered armor. All Armors protect 100% damage, but that causes the armor points to drop like crazy so the Green Armor is 200 points and the Blue Armor is 400 points. Normal Armor Bonus still act normally and add to the Armor Bonuses.

ScreenShot: https://imgur.com/a/Dwj2LF2

DOWNLOAD:
Kals-Layered-Armor.PK3
You do not have the required permissions to view the files attached to this post.
Last edited by kalensar on Fri May 19, 2023 8:35 am, edited 1 time in total.
DarkkOne
Posts: 268
Joined: Mon Jun 06, 2016 11:26 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Widnows 11
Graphics Processor: nVidia with Vulkan support

Re: Kal's Layered Armor[Zandro/ZDoom/GZD]

Post by DarkkOne »

I'm confused by the HUD. There's a number cut off at the bottom left of the screen, there's the floating helmet on the right, etc. Nothing seems to be aligned with anything else. It almost feels like some element of it's missing. Is it supposed to be like this, or is this a WIP hud?
User avatar
kalensar
Posts: 458
Joined: Sun Mar 21, 2021 9:40 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): linux mint 21
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Kal's Layered Armor[Zandro/ZDoom/GZD]

Post by kalensar »

DarkkOne wrote: Sun Mar 19, 2023 10:43 am I'm confused by the HUD. There's a number cut off at the bottom left of the screen, there's the floating helmet on the right, etc. Nothing seems to be aligned with anything else. It almost feels like some element of it's missing. Is it supposed to be like this, or is this a WIP hud?
The helmet is a purposeful placement to tell you what type of armor you're wearing, as in that's the recharge as in no armor. Everything is aligned to purposely. In order to get it to render right you need to play with the z Doom HUD settings. Basically it renders fine in gz Doom but it's a little finicky in the older ports until you adjust it.

The HUD itself is based on my open source release, Kals SBAR only HUD, that I modified for the armor equipment numbers that are on the far left. The HUD is actually designed to display inventory and stuff as well, but without inventory it's very bare Bones and displays only the minimal information similar to the screen size 11 HUD but with a different layout. It displays the keys once you pick them up, the gun icon you are currently holding , the max ammo and magazine if applicable, and it also displays inventory items akin to heretic if applicable as well. Suffice it to say there is nothing wip about it.

I also use modified versions of this HUD in many of my other mods as well including DOZ- Doomed over Zelda, Brutal Freedoom GZD V3, and Castlevania 3 for Simon's Destiny.
User avatar
kalensar
Posts: 458
Joined: Sun Mar 21, 2021 9:40 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): linux mint 21
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Kal's Layered Armor[Zandro/ZDoom/GZD]

Post by kalensar »

Updated.

Made it more universal friendly and removed HUD and armor recharge mechanic.

Changelog--- 5/19/23-- Removed hud and reduced size. Armor shows up inventorybar. Performs auto or by item use manually. Removed Player Armor Recharge mechanic to make it more mod friendly. Its now very universal, and only applies to base armor actors.

Return to “Gameplay Mods”