FrameMe - Universal Deathcam
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
FrameMe - Universal Deathcam
FrameMe, a universal deathcam mod for GZDoom
Want a closer look at your killer? After you die, the world will freeze (in singleplayer) and the camera will zoom in on the killer, displaying their name and health. It will even play a little jingle of your choice while doing so!
Deathcam settings can be changed through FrameMe Options from the main Options menu. You can also normally use the resurrect console command and move to get back into the game, as long as world freezing is disabled.
This mod should be multiplayer-compatible (given that it's the environment where this mod would work best in), but no extensive testing has been done for it yet.
DOWNLOAD: https://github.com/LocalInsomniac/FrameMe/releases
Last edited by CantSleep on Tue Feb 21, 2023 1:45 pm, edited 1 time in total.
- mamaluigisbagel
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Re: FrameMe - Universal Deathcam
The first thing I thought of was Team Fortress 2, so it made me very happy that the sound effect from it was in there as an option
Re: FrameMe - Universal Deathcam
really like this mod but it seems the resurrect thing doesn't for me with freezing disabled
*nvm it seems to be workign but for some reason i need to walk first
*nvm it seems to be workign but for some reason i need to walk first
- mamaluigisbagel
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Re: FrameMe - Universal Deathcam
I feel this is obvious but might be worth noting, mods that either fade out the screen on death (Naku-Naru on default settings), let you revive on death (Codename: Demolitionist), etc will have issues.
- Gorec
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Re: FrameMe - Universal Deathcam
a suggestion - add death counter to know how many times you died from a certain enemy in total, but make it so that counter saves between wads(similar to wartrophies)
Re: FrameMe - Universal Deathcam
That's a given - there's no way to tell if another mod will resurrect the player or obstruct their view. Your best bet would be disabling world freezing for maximum compatibility.mamaluigisbagel wrote: ↑Thu Feb 23, 2023 7:36 am I feel this is obvious but might be worth noting, mods that either fade out the screen on death (Naku-Naru on default settings), let you revive on death (Codename: Demolitionist), etc will have issues.
- RevanGarcia
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Re: FrameMe - Universal Deathcam
This is honestly really cool, but I have a few questions:
Thank you for the mod and your time.
EDIT: I don't know why, but when I try to add my custom sound, I have to type it like this in the sndinfo.txt:
and not like this:
like the rest of the sounds.
I find that really funny, but to be fair, this is the first time I ever do anything like this.
- Is there a way to make it so every time I die, it plays a different random sound effect?
- Is there a way to make the camera rotate around the enemy instead of it being static?
- Can the list of audios be extended, so there's multiple custom sound effects?
- What audio format should the new sound effects be?
Thank you for the mod and your time.
EDIT: I don't know why, but when I try to add my custom sound, I have to type it like this in the sndinfo.txt:
Code: Select all
FrameMe/custom "sounds/DCM_CUSTOM.ogg"
Code: Select all
FrameMe/custom DCM_CUSTOM
I find that really funny, but to be fair, this is the first time I ever do anything like this.
- Alfred Don
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Re: FrameMe - Universal Deathcam
Because your filename is longer than 8 characters, so it has to use the full filepath.RevanGarcia wrote: ↑Fri Jun 30, 2023 4:16 pm This is honestly really cool, but I have a few questions:I'm mostly asking for some pointers, so I can do the editing myself (for personal use, of course).
- Is there a way to make it so every time I die, it plays a different random sound effect?
- Is there a way to make the camera rotate around the enemy instead of it being static?
- Can the list of audios be extended, so there's multiple custom sound effects?
- What audio format should the new sound effects be?
Thank you for the mod and your time.
EDIT: I don't know why, but when I try to add my custom sound, I have to type it like this in the sndinfo.txt:and not like this:Code: Select all
FrameMe/custom "sounds/DCM_CUSTOM.ogg"
like the rest of the sounds.Code: Select all
FrameMe/custom DCM_CUSTOM
I find that really funny, but to be fair, this is the first time I ever do anything like this.
- RevanGarcia
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Re: FrameMe - Universal Deathcam
That's hilarious, but good to know.Alfred Don wrote: ↑Wed Jul 05, 2023 5:38 pm Because your filename is longer than 8 characters, so it has to use the full filepath.