Friday the 13th (TC)

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Kontra Kommando
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Re: Friday the 13th (TC)

Post by Kontra Kommando »

Currently, I have been making some progress on the final part of the map. Which is the interior of the cave. I still need to add stalactites, I have the sprites.
https://i.imgur.com/BGEnYrI.png
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Kontra Kommando
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Re: Friday the 13th (TC)

Post by Kontra Kommando »

https://imgur.com/cQ0y0lI
https://imgur.com/OyiWR5s

I have move this on to another modder, Gokuma on Doomer Boards to work on. I completed the level geometry, and made the NES Camp Crystal Lake into a Doom map.
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Kontra Kommando
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Re: Friday the 13th (TC)

Post by Kontra Kommando »

Big thanks to Gokuma!

https://i.imgur.com/uMZvq2Z.gif

Here's a GIF demonstrating the day/sunset/night cycle he scripted in ACS.
Arl_H
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Re: Friday the 13th (TC)

Post by Arl_H »

Very interesting project, excellent work.
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Kontra Kommando
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Re: Friday the 13th (TC)

Post by Kontra Kommando »

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Kontra Kommando
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Re: Friday the 13th (TC)

Post by Kontra Kommando »

Still fleshing out gameplay for the large map Crystal Lake. So more cool stuff to come!

But we have a new and improved version of "The Final Bloodbath" which as a boss-battle map with Jason, that I made back in 2014. Finally got his colors right! Back then I uploaded it to slade with the wrong template :)
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Kontra Kommando
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Re: Friday the 13th (TC)

Post by Kontra Kommando »

Playthrough video by Lee nocisum

https://www.youtube.com/watch?v=IupSP6biSLc
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Kontra Kommando
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Re: Friday the 13th (TC)

Post by Kontra Kommando »

New versions 2.996 BETA for GZ/LZ and Zandronum updated by Gokuma are live at moddb:

https://www.moddb.com/mods/friday-the-13th-jasons-doom
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kalensar
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Re: Friday the 13th (TC)

Post by kalensar »

Holy crap! <3 Just barely tried this bad boy and was very impressed. Very good job and I was shocked at what I seeing at first. Brought back that childhood nostalgia of playing the NES version. Cant wait to see it get updated further or exceeding the OG NES version.
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morse2179
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Re: Friday the 13th (TC)

Post by morse2179 »

Finally got around to trying this! Love the day/night cycle and the use of portals to feel like a 2D side scroll-er. Explored for 20 minutes before Jason bopped me. :D
Jareth247
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Re: Friday the 13th (TC)

Post by Jareth247 »

I wonder if it'd be possible to recreate Friday the 13th: The Game in the Doom engine. At least as a map pack based on the Camp Crystal Lake, Packanack Lodge, Higgins Haven, Jarvis House and Pinehurst maps and at most as a full-fledged asymmetrical multiplayer game made entirely in the Doom engine.
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Cherno
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Re: Friday the 13th (TC)

Post by Cherno »

Blood map E4M4: Crystal Lake could be a good inspiration :)
The Zombies Ate My Neighbors TC is a good example of taking a classic game and making it into a first person game.
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Kontra Kommando
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Re: Friday the 13th (TC)

Post by Kontra Kommando »

Gokuma made a big update that was released yesterday on Friday the 13th.

GZ/LZ Doom version:
https://www.moddb.com/mods/friday-the-1 ... doom-v2997

Zandronum version:
https://www.moddb.com/mods/friday-the-1 ... -v2-997zan
staredcraft
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Re: Friday the 13th (TC)

Post by staredcraft »

Hey Kontra, I'm getting a script error for the Weather.pk3 file

GScript error, "weather.pk3:weather/weather.zs" line 270:
GCannot convert Pointer<NativeStruct<F3DFloor>> to Pointer<NativeStruct<Sector>>

Execution could not continue.
1 errors while parsing DECORATE scripts
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Kontra Kommando
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Re: Friday the 13th (TC)

Post by Kontra Kommando »

staredcraft wrote: Mon Sep 16, 2024 6:29 pm Hey Kontra, I'm getting a script error for the Weather.pk3 file

GScript error, "weather.pk3:weather/weather.zs" line 270:
GCannot convert Pointer<NativeStruct<F3DFloor>> to Pointer<NativeStruct<Sector>>

Execution could not continue.
1 errors while parsing DECORATE scripts
Thanks for the heads up, I will share this with Gokuma

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