[WIP] Doom 64: Unseen Evil - Run it back, Doom 64 style!

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Re: [WIP] Doom 64: Unseen Evil - Run it back, Doom 64 style!

Post by dawnbreez »

Oh, this looks rad.
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Re: [WIP] Doom 64: Unseen Evil - Run it back, Doom 64 style!

Post by DrPyspy »

Howdy! I've got some development updates to share.


Here is the new firing animation I've been working on for the Shotgun! I thought it'd be cool to go for a lever-action animation, since those aren't super common in Doom mods, and since the pickup sprite in Doom 64 resembles a lever-action shotgun.

Here is a concept for the Chaingunner! As you might be able to gleam from my other D64 designs, I'm leaning into the whole theme of doubling up the main features of the monsters. Here, the Chaingunner wields twice the amount of chainguns! This won't have any effect on how fast or how much he shoots, so you don't have to worry about a hallway of Chaingunners popping up behind you and eating your ass twice as fast.

In addition to the Chaingunner, here is my take on the Spider Mastermind! I went for a souped up Doom 64 Arachnotron design, with some elements implanted from the 2016 iteration of the monster, similar to the MetaDoom Spider Mastermind. I considered doubling up her chaingun to match the gimmick, but I think I'll be sticking with a singular cannon.

The texture replacements are coming along fairly smoothly! Doors and switches are being given unique designs to help them stand out more in the darker, multi-colored environments. Brightmapped textures will also make use of special shaders that keep brightmapped areas correctly lit in the Doom 64 lighting system.

Certain light textures have been equipped with fancy new shaders as well; rather than having the color of the lights be baked into the texture, these will change their color and brightness depending on the properties of the sector. This was one of the trickier tricks to pull off, but it is very nifty in action!

That's all for now!
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Re: [WIP] Doom 64: Unseen Evil - Run it back, Doom 64 style!

Post by Unregret »

Oh my, I will prepare some D64-style monsters pack addons for this special mod in advance.
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Re: [WIP] Doom 64: Unseen Evil - Run it back, Doom 64 style!

Post by Immorpher »

Unseen Evil is looking so awesome! I love the new concept arts and the shotgun reload is fantastic!
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Re: [WIP] Doom 64: Unseen Evil - Run it back, Doom 64 style!

Post by snarkel »

Gosh I am so excited for this you have no idea! All of those concepts look so freakin' cool!

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