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So, for anyone that's interested the ArmyOfOz buddies, marine replacements are pretty much complete.
Screenies spoilered for sanity
Spoiler:
spawned in these guys to help me on lost civilization
everyone but the LMG guys got chewed up by knife guys and some mounted guns
summoned more dudes to help again
which got mowed down by more mounted guns
so, I sent in some badass PMC contractors who took care of business
then these pricks turned up and I died about a second after taking the shot.
ROUND 2.
army of untrained rebels to the rescue
take that. also got some drones flying around
sent in some better guys to deal with a mg jeep
ROUND 3.
remembered something about the level only eday maps.
-they have absolute zero AI so function like regular monsters but do unique damage so they can shoot enemies and not hurt each other.
-they are also not friendly as standard so you can use them as extra enemies on obilge/obsidian maps. So you need to summon them with the summonfriend command if you want allies.
-also friendly fire is a thing so you can shoot them and they can catch you in a crossfire
Update. Was going to do little bit more on this but real life is getting in the way so figured I'd at least let people play what has been done.
Current WIP version of ArmyOfOz with flying enemies/new enemies slightly adjusted enemy stats. https://www.dropbox.com/scl/fi/zp1xtmss ... vsek8&dl=0
(the pain elemental-attack helicopters currently have broken hitboxes due to their size VS original enemy, will possibly just replace them
with more jetpackers if they bother people to much)
bunch of new enemy types some with unique abilities, buffed some of the bosses.
have fun taking them on, let me know what you think.
armymen12002003 wrote: ↑Thu Sep 14, 2023 6:07 pm
EDIT: I noticed the helicopter enemy gets stuck in the first level of plutiona 2 it won't spawn so i can get 100% kills please fix this.
I'll stick some gasmask elite jetpack guys in instead, this is the problem with the pain elemental hitbox/size thing.
It's a shame because the helicopter works great, it's just too big to be a pain elemental replacement.
I'm out of time today but will throw something together tomorrow.
armymen12002003 wrote: ↑Thu Sep 14, 2023 6:07 pm
EDIT: I noticed the helicopter enemy gets stuck in the first level of plutiona 2 it won't spawn so i can get 100% kills please fix this.
I'll stick some gasmask elite jetpack guys in instead, this is the problem with the pain elemental hitbox/size thing.
It's a shame because the helicopter works great, it's just too big to be a pain elemental replacement.
I'm out of time today but will throw something together tomorrow.
I have no problem with the choppers I wouldn't remove them all together i would just suggest bringing down their mass cause one adding more jetpack dudes would be a bit redundant to this lol cause the pain elemental mass is 400 i have fixed this for using the pain elementals original height radius and mass if you want i can send you want the edited file which now the choppers appear and i get 100% kills now
EDIT: alst the Delta Force Doom mod has choppers that replace the Pain Elemental so you could those as a basis for the hitbox.
armymen12002003 wrote: ↑Wed Feb 21, 2024 1:36 pm
Also, I noticed the Pyro dude in flying version of this mod doesn't have any flame projectiles whatsoever when he shoots.
armymen12002003 wrote: ↑Wed Feb 21, 2024 1:36 pm
Also, I noticed the Pyro dude in flying version of this mod doesn't have any flame projectiles whatsoever when he shoots.
Honestly, some of these guys look like... naked. When their body is green - it looks like they put on very tight clothes. But when you apply some brown translation on them... well, try it yourself and you'll understand)
I just want to note that the army of OZ corpse pack has somehow permanently replaced all corpses in my game. i was playing a set of mods that didnt involve the army of OZ or the corpse pack and yet the normal zombieman and marine bodies were replaced by soldiers. is there anyway for me to revert this?