ArmyOfOZ [modern/human monster replacer]

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DeeDeeOZ
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Re: ArmyOfOZ [modern/human monster replacer]

Post by DeeDeeOZ »

Yay Feedback. Always love some Feedback. :D
armymen12002003 wrote: Mon Mar 06, 2023 3:15 pm One more thing any chance of having some of the replace the friendly scripted marines?
This is already being worked on!, will be very simple to do just need to find some time (work sucks this week)
Dr_Cosmobyte wrote: Mon Mar 06, 2023 9:33 pm Thanks a lot for the mention! Really awesome!
No problem, all your mods are pretty damn good and also very cross compatible which gets my tick, But I have a particular fondness for Nightshift.

I still need to sit down and see if the flashbang/grenade thing works good. and was considering some minor enemy tweaks.
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DeeDeeOZ
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Re: ArmyOfOZ [modern/human monster replacer]

Post by DeeDeeOZ »

So, for anyone that's interested the ArmyOfOz buddies, marine replacements are pretty much complete.

Screenies spoilered for sanity
Spoiler:
-they have absolute zero AI so function like regular monsters but do unique damage so they can shoot enemies and not hurt each other.
-they are also not friendly as standard so you can use them as extra enemies on obilge/obsidian maps. So you need to summon them with the summonfriend command if you want allies.
-also friendly fire is a thing so you can shoot them and they can catch you in a crossfire

ROSTER AS FOLLOWS
Spoiler:
DOWNLOAD here
https://www.dropbox.com/s/drhzz29vw1qd1 ... s.zip?dl=0
-let me know what you think
-this is super basic but hopefully someone can have fun with it.
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DeeDeeOZ
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Re: ArmyOfOZ [modern/human monster replacer]

Post by DeeDeeOZ »

Update. Was going to do little bit more on this but real life is getting in the way so figured I'd at least let people play what has been done.

Current WIP version of ArmyOfOz with flying enemies/new enemies slightly adjusted enemy stats.
https://www.dropbox.com/scl/fi/zp1xtmss ... vsek8&dl=0
(the pain elemental-attack helicopters currently have broken hitboxes due to their size VS original enemy, will possibly just replace them
with more jetpackers if they bother people to much)

bunch of new enemy types some with unique abilities, buffed some of the bosses.
have fun taking them on, let me know what you think.
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armymen12002003
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Re: ArmyOfOZ [modern/human monster replacer]

Post by armymen12002003 »

Thank you I was hoping you was going to add flying enemies.

EDIT: I noticed the helicopter enemy gets stuck in the first level of plutiona 2 it won't spawn so i can get 100% kills please fix this.
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DeeDeeOZ
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Re: ArmyOfOZ [modern/human monster replacer]

Post by DeeDeeOZ »

armymen12002003 wrote: Thu Sep 14, 2023 6:07 pm EDIT: I noticed the helicopter enemy gets stuck in the first level of plutiona 2 it won't spawn so i can get 100% kills please fix this.
I'll stick some gasmask elite jetpack guys in instead, this is the problem with the pain elemental hitbox/size thing.
It's a shame because the helicopter works great, it's just too big to be a pain elemental replacement.
I'm out of time today but will throw something together tomorrow.
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armymen12002003
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Re: ArmyOfOZ [modern/human monster replacer]

Post by armymen12002003 »

DeeDeeOZ wrote: Thu Sep 14, 2023 8:32 pm
armymen12002003 wrote: Thu Sep 14, 2023 6:07 pm EDIT: I noticed the helicopter enemy gets stuck in the first level of plutiona 2 it won't spawn so i can get 100% kills please fix this.
I'll stick some gasmask elite jetpack guys in instead, this is the problem with the pain elemental hitbox/size thing.
It's a shame because the helicopter works great, it's just too big to be a pain elemental replacement.
I'm out of time today but will throw something together tomorrow.

I have no problem with the choppers I wouldn't remove them all together i would just suggest bringing down their mass cause one adding more jetpack dudes would be a bit redundant to this lol cause the pain elemental mass is 400 i have fixed this for using the pain elementals original height radius and mass if you want i can send you want the edited file which now the choppers appear and i get 100% kills now

EDIT: alst the Delta Force Doom mod has choppers that replace the Pain Elemental so you could those as a basis for the hitbox.
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armymen12002003
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Re: ArmyOfOZ [modern/human monster replacer]

Post by armymen12002003 »

Any chance of having these enemies compatible with Heretic and Hexen?
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DeeDeeOZ
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Re: ArmyOfOZ [modern/human monster replacer]

Post by DeeDeeOZ »

I'll have a look, don't think it would be to hard, can't promise I will get balancing right but will give it a go.
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armymen12002003
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Re: ArmyOfOZ [modern/human monster replacer]

Post by armymen12002003 »

ok looking forward to see what you come up with.
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armymen12002003
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Re: ArmyOfOZ [modern/human monster replacer]

Post by armymen12002003 »

Also, I noticed the Pyro dude in flying version of this mod doesn't have any flame projectiles whatsoever when he shoots.
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DeeDeeOZ
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Re: ArmyOfOZ [modern/human monster replacer]

Post by DeeDeeOZ »

armymen12002003 wrote: Wed Feb 21, 2024 1:36 pm Also, I noticed the Pyro dude in flying version of this mod doesn't have any flame projectiles whatsoever when he shoots.
ah crap. Fixed now, thought it was already but hadn't updated the file, also has the pain elemental size thing updated. Both here and on first post.
https://www.dropbox.com/scl/fi/pnbco0ez ... pj637&dl=0
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armymen12002003
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Re: ArmyOfOZ [modern/human monster replacer]

Post by armymen12002003 »

DeeDeeOZ wrote: Thu Feb 22, 2024 5:13 pm
armymen12002003 wrote: Wed Feb 21, 2024 1:36 pm Also, I noticed the Pyro dude in flying version of this mod doesn't have any flame projectiles whatsoever when he shoots.
ah crap. Fixed now, thought it was already but hadn't updated the file, also has the pain elemental size thing updated. Both here and on first post.
https://www.dropbox.com/scl/fi/pnbco0ez ... pj637&dl=0
Thank you now i can tell where the pyro dudes projectiles are coming from lol

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