The reason these parts are not open for modding is that allowing this would virtually freeze the entire engine's development because it'd set the shader interface in stone. It is a core necessity being able to change how the shader works to ensure it can keep up with future changes in GPU development.AshHouswares wrote: ↑Sat Feb 04, 2023 12:14 pm I feel a need to ask why. Some of us are not just making mods. We are working on our own original projects and should we not be allowed to do this in our own standalone games? Why should we be stifled like this. I am at an awkward point now where I need custom cheats for our project. To do this, it seems i cannot use 3.3.0 (unless you can give me an alternate method) and by upgrading to 4.10 which does allow such options, we now lose our retro shader. I feel this is harmful to the project.
PS1 style rendering
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Re: PS1 style rendering
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Re: PS1 style rendering
Ah. Ok. That's fair enough. I really wish someone could figure out a good workaround for how to add it via IPK3 of our actual game projects then. So then it would not impact the engine itself. AND make it so it does not damage the writing on screen. The previous RETROSHADER made the the PS1 jittering warp all the text documents in our project too, everything. Made some of it completely unreadable.
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Re: PS1 style rendering
When there is not access to such functionality in engine, you cannot expext anyone to add it. It's impossible.AshHouswares wrote: ↑Tue Feb 07, 2023 2:11 pm Ah. Ok. That's fair enough. I really wish someone could figure out a good workaround for how to add it via IPK3 of our actual game projects then. So then it would not impact the engine itself. AND make it so it does not damage the writing on screen. The previous RETROSHADER made the the PS1 jittering warp all the text documents in our project too, everything. Made some of it completely unreadable.