User setting for view sprite/model brightness offset

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Abba Zabba
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User setting for view sprite/model brightness offset

Post by Abba Zabba »

Regardless of sector light mode in current versions of GZDoom, the view sprite remains mostly bright in most sectors, even remaining moderately lit when using the 'dark' sector light mode while standing in sectors of light level 35. This was the only thing I could find in regard to this question, and it seems this is intended behavior, with no option or means to change it. Would it be possible for this to eventually be a setting users can tweak to their liking?

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