Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
What is this?
It's a gross hack perfectly normal edit of JP Mobility that adds COOL NEW FEATURES!
Specifically, it adds a whole lot of settings, and a few special tweaks. More on this down below!
Jump, slide, and climb your way through all your favorite doom maps. Compatible with most stuff- I've tested it with Hideous Destructor, and it works.
Slide Stamina Drain: How much stamina is drained when you slide?
Double Jump Stamina Drain: How much stamina is drained when you double jump?
Double Jump Horizontal Strength: How fast do you double jump to the side?
Double Jump Vertical Strength: How fast do you double jump vertically?
Latch Climb Strength: How high are you launched when you unlatch of a wall?
Wall Jump Strength: How far away are you launched when you unlatch from a wall?
Latch Stamina Drain: How much stamina is drained while you're latched to a wall?
Latch Climb Stamina Drain: How much stamina is drained when you unlatch from a wall?
Stamina Regen Rate: How fast does your stamina regenerates?
Display Stamina Bar: Enables/Disables your stamina bar
Spoiler: Screenshots/GIFs
An AWESOME jumpshot!
A WICKED slide-punch! All examples use Hideous Destructor.
Notes:
Hit use on a wall to latch onto it! Let go of use and you'll jump off!
You need to bind a button in Controls to slide!
Double jumping is affected by your angle. Look up more to go higher! Look horizontally/downwards to go further horizontally! You can't double jump downwards, though, so be careful!
You can disable any of the stamina drains. Climb up any wall! Slide really really far!
Do you like BOTW? Disable latch stamina drain and make it so it only drains when you climb! Hang on forever, but you can't climb too high.
If you're nifty with the console, you can probably set these CVars negative for some extra wackiness. All the CVars start with jpm_, so have fun!
Credits
Jetplane - Making the original mod (and being way better at ACS than me)
Gonna have to give this a spin once I get through this current playthrough I'm doing. :D I'm a huge advocate for more mobility so this'll be fun to try out. <3
Nems wrote: ↑Sun Jan 01, 2023 11:47 pm
Gonna have to give this a spin once I get through this current playthrough I'm doing. :D I'm a huge advocate for more mobility so this'll be fun to try out. <3
Thanks! Let me know what you think, I'm always looking for feedback. Especially if there's any nasty bugs you find!
Nems wrote: ↑Sun Jan 01, 2023 11:47 pm
Gonna have to give this a spin once I get through this current playthrough I'm doing. :D I'm a huge advocate for more mobility so this'll be fun to try out. <3
Thanks! Let me know what you think, I'm always looking for feedback. Especially if there's any nasty bugs you find!
Would you be okay with adding "air control" for cross-compatibility with Super Mario Agilities?
Air control being How limited movement is during a jump.
Nems wrote: ↑Sun Jan 01, 2023 11:47 pm
Gonna have to give this a spin once I get through this current playthrough I'm doing. :D I'm a huge advocate for more mobility so this'll be fun to try out. <3
Thanks! Let me know what you think, I'm always looking for feedback. Especially if there's any nasty bugs you find!
Would you be okay with adding "air control" for cross-compatibility with Super Mario Agilities?
Air control being How limited movement is during a jump.
Oh, gee. Well, I'm sorry to say that I'm not really sure what you mean. Do you mean to set the Air Control while doing some of these actions, or that there's something in the code overriding the air control?
It sounds interesting, I'm just not sure what you mean
I finally got around to playing around with this mod for a bit and I have to say thank you for sharing it. <3 There was another movement mod that was big for a while but it didn't have the universal compatibility this one does. Really like the mantling system too. That'll come in handy for a few mapsets. :D
I'll play around with it some more when I'm not tired.
Thanks! Let me know what you think, I'm always looking for feedback. Especially if there's any nasty bugs you find!
Would you be okay with adding "air control" for cross-compatibility with Super Mario Agilities?
Air control being How limited movement is during a jump.
Oh, gee. Well, I'm sorry to say that I'm not really sure what you mean. Do you mean to set the Air Control while doing some of these actions, or that there's something in the code overriding the air control?
It sounds interesting, I'm just not sure what you mean
What i mean by "air control" is how much friction the player is allowed during a jump. There's a cvar called "sv_aircontrol", a slider for that cvar in the options would be a good idea since setting sv_aircontrol to 1 in the console allows the player to have as much movement control in the air as they do on the ground.
sv_aircontrol isn't something that can be overridden without a new port, but rather something that can be set beforehand via certain mods.