Here's a monsters only version of Smooth Doom, with a few small enhancements.
Things like optional projectiles for hitscan monsters, chainsaw deaths for basic monsters like zombies and imps, and basic fire deaths for weapon mods that let you use flamethrowers and napalm launchers.
Here's a quick video showcase.
Enjoy.
SDMonsters - Smooth Doom monsters, but slightly enhanced.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- LossForWords
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- LossForWords
- Posts: 700
- Joined: Fri Jan 13, 2017 9:08 pm
Re: SDMonsters - Smooth Doom monsters, but slightly enhanced.
Update:
Fixed the helmet zombieman and the chaingunner's tracer+casing state, and added a short video-showcase.
Fixed the helmet zombieman and the chaingunner's tracer+casing state, and added a short video-showcase.
Re: SDMonsters - Smooth Doom monsters, but slightly enhanced.
Ooh! This has the gore included? Is is that a separate add-on?
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Re: SDMonsters - Smooth Doom monsters, but slightly enhanced.
Yep, gore included, with a BLUDTYPE in case you wanna run Nashgore with it.
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Re: SDMonsters - Smooth Doom monsters, but slightly enhanced.
I know this has been years ago, but, can i get permision to implement this into a mod? I would change the sprites to variants based on the Doom Comic.
Of course, you would get full credit for the mod, i would just make a reskin of monsters, i love the features you have here.
Of course, you would get full credit for the mod, i would just make a reskin of monsters, i love the features you have here.
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Re: SDMonsters - Smooth Doom monsters, but slightly enhanced.
Great work. I enjoy the tracers and flame deaths to enhance my doom games. Going to play through LoR with this and the zscript version of the new weapons.
Last edited by Footpath5777 on Fri May 30, 2025 1:19 pm, edited 1 time in total.
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Re: SDMonsters - Smooth Doom monsters, but slightly enhanced.
I swear i've replied to this before, holy shit.Ramirov wrote: ↑Sat Oct 12, 2024 3:26 pm I know this has been years ago, but, can i get permision to implement this into a mod? I would change the sprites to variants based on the Doom Comic.
Of course, you would get full credit for the mod, i would just make a reskin of monsters, i love the features you have here.
Of course, feel free to take whatever you want from it.