167. IronTusk's Diablo 3D (2018 / 2022). Build 1.2.25.
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About a year and a half ago, I briefly mentioned this TC, in one topic on OG, but it didn’t come to a detailed analysis then - the initial familiarization raised some questions about the context of the gameplay, but a more in-depth study made it possible to select subjectively suitable settings.
Diablo The Lord of Terror has invaded the world of Sanctuary to free his brothers Mephisto and Baal. Your job should you choose to accept it, is travel to the depths of the labyrinth and stop diablo before he escapes to free his brothers. This game takes The original Game HERETIC on the doom engine, and transforms it into a FPS/RPG horror game. Now this diablo 3D story will contain, diablo as episode 1, fighting diablo and defeating his essence in hopes his followers will scatter and save tristram. Episodes 2-6 will follow the storyline of Diablo 2 Lord of Destruction. Acts 1-5, plus an additional story which takes place between the events of Diablo 2 and Diablo 3. There are no TRUE open maps, Some maps like Canyon of the Magi, Stony Field, Tristram, most of episode 5, are Somewhat open, but not true open areas like you would expect.
I've noticed a lot of players having issues of finding the next dungeon after the Caves. While I did once have a wikia page that explains the mod in complete detail, Trying to stay true to the original diablo Hellfire expansion, After the cave exit, that takes you back to tristram, The town now has a hole in the ground on right of the map, across the bridge. That hole takes you to the level "The Festering Nest" Once completing that level, you are back in tristram again. This time an opening by the Cathedral will allow access to "The Crypts" Map. When you finish the crypts map, the teleporter will transport you to Lazarus's Domain. This game features a ton of puzzles to open secret passages or doors. If played through with every passage unlocked you should be able to get through the first diablo experience plus Hellfire, as well as Diablo II and its expansion LOD. There is a fan made expansion after defeating Baal, which delves deep into Legendary Diablo Lore.
What in contain?
* Adaptation of the classic Diablo I / II duology, including Hellfire, based on GzDoom, visually and structurally looking like a wad for Heretic, borrowing some elements from Hexen. The narrative is divided into several episodes, covering not only the events of the mentioned duology, but also a fragment between the second and third parts.
* The skill tree here is responsible for an additional modification,
Wrath of Cronos, included in the archive.
* There are six classes - barbarian, paladin, mage, hunter (here, apparently, a huntress), necromancer and assassin.
* Monsters, on the one hand, moved straight from the original titles, on the other hand, they are variations from various sets and remade monsters from the original Doom / Heretic / Hexen. Weapons are selected for classes, five for each.
* A basic inventory and trading system is provided - in this aspect the content is substantially closer to Heretic/Hexen than to Diablo I and especially II proper. Although there is enough different loot, consumable items, and armor, there is no full-fledged inventory system that would correspond to the original. All items are used in the same way as consumable bottles, be it pants or armor. The only exceptions are essentially accessories, a small number of which can be found from the seller at the starting location or at levels. Each at the start costs 5,000 coins (the cost can be reduced by increasing the charisma skill), you can carry no more than two with you at a time. Judging by the notes in the topic, this arrangement was not so much a conceptual decision of the author as a general technical limitation.
* Maps are static and do not change from the start of a new game, although in general, to a lesser / greater extent, Doom has been allowing such functionality for quite a long time. In addition, the segments themselves were significantly reduced. The same Hellfire, which in the original occupied 4+4 floors, here essentially occupies only two, and hell is only one.
* There is no monster respawn.
* The quest component was completely leveled down to simply clearing dungeons. With the exception of the sellers, there is no one to interact with here, and all side segments, such as the poisoned spring or the pit with skeletons, are linearly built into the overall structure of the levels. The same applies to side quests in general. So, for example, picking up a black mushroom simply gives a bonus, but there is no witch in local Tristram to whom it could be given.
* I limited my playthrough to the local variation of Diablo I + Hellfire.
* Bosses, including Diablo, are often weaker here than ordinary opponents, like the same dark knights.
* Development of the modification is currently completed and no global updates are planned, as opposed to, for example, The Hell III for Diablo I, a full release of which is expected no earlier than middle of 2025.
Settings and features:
* GzDoom 4.11.3a, "Hatred" difficulty (5/9). Roughly comparable to Ultra-Violence, Destruction (6/9) is more close to Nightmare - one or two skeletons can kill in a couple of hits.
* To launch, you need to put the files in the Heretic folder, for example E:\Games\Steam\SteamApps\common\Heretic Shadow of the Serpent Riders\base, launch through "iron tusks Diablo 3D - FULL.bat".
* I have a 16:9 monitor, 1920x1080. “Scale factor” was set to 1.0, but with lower values, I usually use 0.75, local small inscriptions become difficult to read.
* I chose the hunter class. It is possible to call a raven and a wolf for help. Certain parallels with Walpurgis emerge here.
* The parts covering Diablo I + Hellfire will take ~ 4 hours to complete.
At the end of the day can briefly state that it turned out to be an interesting project in its own way, but there are no really special features that could significantly distinguish it from other large-scale total conversions, and in some places including some wads for Heretic / Hexen I've seen around.