[v 1.0] Hell from Earth - "Frank Castle simulator"

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Nomakh
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

Post by Nomakh »



Have you ever want to avoid damage from annoying shotgunners by just crouching in the right time? Have you ever want to professionaly avoid incoming shotgun shots on short distances? As you can see in this little demo, in "Hell from Earth" you can do it with enough skill to react. Enjoy! Feel yourself like Neo.
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Nomakh
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

Post by Nomakh »

Epic trailer for the epic update - now it's time to bring justice upon them
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Nomakh
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

Post by Nomakh »

Gameplay demo of the incoming version of the Hell From Earth. And also a little show-off of possibilities to create so-called "Slav vibe" with a simple combination of mods.

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Nomakh
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

Post by Nomakh »



The global update for the monster mod "Hell from Earth" is already here! More than sixty new enemies, many of which have learned new, often unnoticeable, but insidious tricks, including a completely finished faction.
And now you can choose which faction or factions we want to fight, or turn on all factions, getting the opportunity to fight all sorts of social scum. (Although so far there is only one, believe me - you should not joke with these villains).
Also in the mod options menu, where you can choose a faction, you can now configure a number of things for a more comfortable game to your taste, including one optimization setting that allows you to avoid lags on maps with a large number of enemies.
And this is not counting the numerous balance changes that will make the experience of the game more comfortable, without making the process of "radical re-education" too easy.
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kabuto
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

Post by kabuto »

Nomakh wrote: Sat Dec 21, 2024 8:51 am

The global update for the monster mod "Hell from Earth" is already here! More than sixty new enemies, many of which have learned new, often unnoticeable, but insidious tricks, including a completely finished faction.
And now you can choose which faction or factions we want to fight, or turn on all factions, getting the opportunity to fight all sorts of social scum. (Although so far there is only one, believe me - you should not joke with these villains).
Also in the mod options menu, where you can choose a faction, you can now configure a number of things for a more comfortable game to your taste, including one optimization setting that allows you to avoid lags on maps with a large number of enemies.
And this is not counting the numerous balance changes that will make the experience of the game more comfortable, without making the process of "radical re-education" too easy.
[youtube]https://youtu.be/jYKAQZUAbHU?si=ty4knN4RzkLxYWFD[/youtube]
Let´s goooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!
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Spaceman333
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

Post by Spaceman333 »

This looks super cool, I gotta try this with my next playthrough!
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Nomakh
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

Post by Nomakh »

Spaceman333 wrote: Mon Dec 23, 2024 6:26 am This looks super cool, I gotta try this with my next playthrough!
Thank you, it's nice to hear) I would like to see this playthrough. (if you have YT channel especially)
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Nomakh
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

Post by Nomakh »

I wonder, guys, what do you think about adding "realistic" vehicles for HFE? For now all Cybies and Masterminds are mechs (except for one flying mastermind replacer). A few guys from my discord want me to add tanks, technicians, apcs, helicopters, et cetera. But I have a doubt about it, cause most doom maps weren't made for something with different moving pattern from vanilla monsters. So, tanks, "dancing striptease" on the cybies positions somewhere on the top of some column or in some other position, where they will be restricted in movement, will look "slightly" weird and ridculuous.
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kabuto
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

Post by kabuto »

Nomakh wrote: Sun Dec 29, 2024 12:34 am I wonder, guys, what do you think about adding "realistic" vehicles for HFE? For now all Cybies and Masterminds are mechs (except for one flying mastermind replacer). A few guys from my discord want me to add tanks, technicians, apcs, helicopters, et cetera. But I have a doubt about it, cause most doom maps weren't made for something with different moving pattern from vanilla monsters. So, tanks, "dancing striptease" on the cybies positions somewhere on the top of some column or in some other position, where they will be restricted in movement, will look "slightly" weird and ridculuous.
The half life class in samsara remixer has some enemies changed for APCs, so you could look at it to see how to implement tanks.
Exibius
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

Post by Exibius »

Speaking of Samsara, there's sprite conflicts loading this with Samsara Reincarnation. At least one that I've identified so far was slot 5 weapon of the Strife class having a black grenade sprite show up in the upper left-hand corner of the screen on one of the grenade launcher's modes, because they both share sprite name GRN2.
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Nomakh
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

Post by Nomakh »



Musical let's play (or maybe even gameplay trailer) for the newest HFE update. (Brown alert).
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Spaceman333
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

Post by Spaceman333 »

Nomakh wrote: Mon Dec 23, 2024 2:13 pm
Spaceman333 wrote: Mon Dec 23, 2024 6:26 am This looks super cool, I gotta try this with my next playthrough!
Thank you, it's nice to hear) I would like to see this playthrough. (if you have YT channel especially)
Thats a great idea actually. I am working on releasing some videos of doom gameplay using the Halo Doom Evolved mod and I think I could record some footage into an action montage featuring this mod next. I'll come back here to post it once I'm done, but currently I have a huge backlog of stuff to build first. Might take some time.

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