[v 1.0] Hell from Earth - "Frank Castle simulator"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Have you ever want to avoid damage from annoying shotgunners by just crouching in the right time? Have you ever want to professionaly avoid incoming shotgun shots on short distances? As you can see in this little demo, in "Hell from Earth" you can do it with enough skill to react. Enjoy! Feel yourself like Neo.
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Epic trailer for the epic update - now it's time to bring justice upon them
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Gameplay demo of the incoming version of the Hell From Earth. And also a little show-off of possibilities to create so-called "Slav vibe" with a simple combination of mods.
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
The global update for the monster mod "Hell from Earth" is already here! More than sixty new enemies, many of which have learned new, often unnoticeable, but insidious tricks, including a completely finished faction.
And now you can choose which faction or factions we want to fight, or turn on all factions, getting the opportunity to fight all sorts of social scum. (Although so far there is only one, believe me - you should not joke with these villains).
Also in the mod options menu, where you can choose a faction, you can now configure a number of things for a more comfortable game to your taste, including one optimization setting that allows you to avoid lags on maps with a large number of enemies.
And this is not counting the numerous balance changes that will make the experience of the game more comfortable, without making the process of "radical re-education" too easy.
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
[youtube]https://youtu.be/jYKAQZUAbHU?si=ty4knN4RzkLxYWFD[/youtube]Nomakh wrote: ↑Sat Dec 21, 2024 8:51 am
The global update for the monster mod "Hell from Earth" is already here! More than sixty new enemies, many of which have learned new, often unnoticeable, but insidious tricks, including a completely finished faction.
And now you can choose which faction or factions we want to fight, or turn on all factions, getting the opportunity to fight all sorts of social scum. (Although so far there is only one, believe me - you should not joke with these villains).
Also in the mod options menu, where you can choose a faction, you can now configure a number of things for a more comfortable game to your taste, including one optimization setting that allows you to avoid lags on maps with a large number of enemies.
And this is not counting the numerous balance changes that will make the experience of the game more comfortable, without making the process of "radical re-education" too easy.
Let´s goooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
This looks super cool, I gotta try this with my next playthrough!
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Thank you, it's nice to hear) I would like to see this playthrough. (if you have YT channel especially)Spaceman333 wrote: ↑Mon Dec 23, 2024 6:26 am This looks super cool, I gotta try this with my next playthrough!
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
I wonder, guys, what do you think about adding "realistic" vehicles for HFE? For now all Cybies and Masterminds are mechs (except for one flying mastermind replacer). A few guys from my discord want me to add tanks, technicians, apcs, helicopters, et cetera. But I have a doubt about it, cause most doom maps weren't made for something with different moving pattern from vanilla monsters. So, tanks, "dancing striptease" on the cybies positions somewhere on the top of some column or in some other position, where they will be restricted in movement, will look "slightly" weird and ridculuous.
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
The half life class in samsara remixer has some enemies changed for APCs, so you could look at it to see how to implement tanks.Nomakh wrote: ↑Sun Dec 29, 2024 12:34 am I wonder, guys, what do you think about adding "realistic" vehicles for HFE? For now all Cybies and Masterminds are mechs (except for one flying mastermind replacer). A few guys from my discord want me to add tanks, technicians, apcs, helicopters, et cetera. But I have a doubt about it, cause most doom maps weren't made for something with different moving pattern from vanilla monsters. So, tanks, "dancing striptease" on the cybies positions somewhere on the top of some column or in some other position, where they will be restricted in movement, will look "slightly" weird and ridculuous.
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Speaking of Samsara, there's sprite conflicts loading this with Samsara Reincarnation. At least one that I've identified so far was slot 5 weapon of the Strife class having a black grenade sprite show up in the upper left-hand corner of the screen on one of the grenade launcher's modes, because they both share sprite name GRN2.
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Musical let's play (or maybe even gameplay trailer) for the newest HFE update. (Brown alert).
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Thats a great idea actually. I am working on releasing some videos of doom gameplay using the Halo Doom Evolved mod and I think I could record some footage into an action montage featuring this mod next. I'll come back here to post it once I'm done, but currently I have a huge backlog of stuff to build first. Might take some time.Nomakh wrote: ↑Mon Dec 23, 2024 2:13 pmThank you, it's nice to hear) I would like to see this playthrough. (if you have YT channel especially)Spaceman333 wrote: ↑Mon Dec 23, 2024 6:26 am This looks super cool, I gotta try this with my next playthrough!