[v 1.0] Hell from Earth - "Frank Castle simulator"
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Meanwhile, I ran stress-test for HFE, and the results are... here. Highlights of results, if to be correct. Enjoy the fireworks!
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Cool. I wonder if you include Armored Fighting Vehicles (BMPs, T-72s, APCs) as Cyberdemon and Spider Mastermind replacements
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
This seems to be a very unique mod. I'll play asap.
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
One thing I noticed was when I ran it with Guncaster (Which is in you Recommended weapon Mods list) the enemies were not dropping gold so the shop was useless. Considering the shop is kinda a big part of the mod is this intentional?
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
You would need to load some kind of patch to make all monsters drop money, as this is handled by DropItem logic which requires the monsters to be modified internally. The Universal Guncaster Adapter will likely cover your needs.
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Hot and Spicy! I have a blast playing this with Hellbound + MixTP texture pack + Voyage Infernal + minitools.
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Very fun mod. I found a bug, if you play this with aracnocide the hockey mask doesn´t work. Can you make a option to disable the invincibility power up of this mod ?
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
I've made a few test runs with Arachnocide 2.1 and HFE - all power ups are working as intended. Also - HFE didn't change anything except monsters, just in case.
Test was on Gzdoom 4.8.2.
Can you please send here a video of this bug, for example. Maybe I missed something.
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
May I ask: Did you try to include here "Universal Guncaster Adapter?" If so - please let me know so I'll be sure that this is working.
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
In 2.1 i renamed the medikits, because a friend reported to me that there was a spriting name conflict. I am not sure about the invulnerability powerup, though.Nomakh wrote: ↑Sun Jan 22, 2023 8:51 amI've made a few test runs with Arachnocide 2.1 and HFE - all power ups are working as intended. Also - HFE didn't change anything except monsters, just in case.
Test was on Gzdoom 4.8.2.
Can you please send here a video of this bug, for example. Maybe I missed something.
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Oh, I also want to make the "Panzer Update" or something like that, but there is one big problem: default monster moving pattern isn't good for most of the vehicles. I stil remember cars from grezzo...) Maybe I'll have to make something like in BD to solve this problem - custom moving pattern.
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Probably should mention that in the OP, as not everyone's gonna know that exists, I'd also recommend mentioning Guncaster Vindicated, as the adapter is integrated into it.
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
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Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Ah, no problem) I hope you will like to play HFE)