First Release Trailer:
Spoiler:Ver 1.1 trailer (Counterculture April fools update)
Spoiler:PYRO UPDATE Trailer ver 1.2 (NEWEST) :
DOWNLOAD LINKS
https://allfearthesentinel.com/zandronu ... hotfix.pk3
https://euroboros.net/zandronum/downloa ... hotfix.pk3
https://www.moddb.com/mods/hell-from-ea ... v12-hotfix
SCREENSHOTS:
Spoiler:
There are a lot of Doom mods that replace monsters - "clean" monsterpacks and combined mods as well. (like complex doom, pandemonia etc) But also there is lack of monsterpacks with human enemies. Most of them are just funny controversal ones with almost vanilla gameplay or a bunch of hitscan enemies where is the only working strategy for player - look out from the corner three hundred times. As for monsters' behaviour - they are just zombies with washed faces and clean clothes.
I wanted to make something unusual and interesting there so let me present you - Hell from Earth (HFE) - monsterpack compatible with almost every weapon mod (and some gameplay ones too - watch the trailer for more information).
You will encounter there with different "cream of society" - from street gangs and drunken wretches to corrupted military organisations and abstract futuristic baddies.
Also there are changes in enemies' behaviour. Knowing that "realistic" gameplay against humans will be almost all camping with rare corner-picks and "fire in the hole" from time to time, I'm trying to make something special. Make something balanced between realism and player's behaviour in deathmatches, but not like famous complex addons with "legendaries" strafing at the speed of light. Did I make it? This will be your decide, dear players.
FEATURES:
1. All atacks are projectiles. No more annoying hitscan! Run, jump, roll, fly, swinging legs left and right - with enough skill and a bit of luck you'll capable to dodge any incoming attacks. In comparison with other human monsterpacks THESE projectiles are slow enough to let the player evade the damage even in close quarters combat.
2. Most of the enemies have different attacks, but usually not with different projectiles, but different patterns,depending on the different factors or choosing randomly.
3. Big variety of enemies, some of them are making entire factions, some of them have their own features:
Spoiler:4. Violence! When taking a huge amount of damage, human baddy's body is splattering all over place, when you set one of these evil humans on fire - they scream and twitch in pain or start to run around, before completely turning into BBQ. Perfectly for stress relieving, you know.
5. Some enemies have some kind of personality - for example:
Spoiler:6. Improved enemy AI. For example - enemies can make a short dashes in 6 different directions, in different patterns. Some enemies can retreat for reloading or if they are injured, some can set ambush, some will stop firing and try to evade when in player's crosshairs.
7. Few immersive features: Enemies can vandalise walls with different writings and leave rubbish on the floor. They are evil, what did you expect? And also there is another "immersive" surprise.
Spoiler:
8. And the less visible, but still a feature: enemies have slight differences in height to make them look more realistic.
9. Also this monster pack is compatible with a lot of weapon and gameplay mods which allows players to get different experience (for example, you can combine "The Punisher" from YvF, this mod and some urban mappack to feel yourself like a vigilante)
And because your enemies aren't some demons now, these baddies will try to damage you morally at first, so watch your ears!:)
Recommended weapon mods:
Spoiler: