Can somebody add SPZ1 to standalone games in the wiki?

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SPZ1
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Can somebody add SPZ1 to standalone games in the wiki?

Post by SPZ1 »

Can somebody add "SPZ1 : Unspecified Evil" to standalone games in the wiki? I cannot create an account there. Here is the link:

https://public.sn.files.1drv.com/y4m2Ou ... 4kxzq7wjMI

(Please note that this link cannot be accessed with FireFox.)
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Re: Can somebody add SPZ1 to standalone games in the wiki?

Post by wildweasel »

SPZ1 wrote: Sun Dec 04, 2022 6:07 pm(Please note that this link cannot be accessed with FireFox.)
Why is that? That's a very strange limitation. 🤔
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Re: Can somebody add SPZ1 to standalone games in the wiki?

Post by Rachael »

Upload it to an all-browser accessible site first, please. Or authorize someone to do that for you, but it'd be better if you did that so you can update it.

https://mega.nz/
https://megaupload.com/

Also we need some info on this too. Do you have a thread here for that?
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Re: Can somebody add SPZ1 to standalone games in the wiki?

Post by Graf Zahl »

As a Firefox user my stance here is that if you use such a broken service there's no way to handle your request.
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Re: Can somebody add SPZ1 to standalone games in the wiki?

Post by SPZ1 »

Here is a new link:
https://mega.nz/file/uWoGwKAK#0ERb5lOdu ... 5WipyCS3ZU

As far as other information there isn't much. Just load it as an -iwad in the latest GZDoom. Watch the TITLEMAP if you are interested in the story.
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Re: Can somebody add SPZ1 to standalone games in the wiki?

Post by Kappes Buur »

Before proclaiming an IWAD as final it would be helpful to first fix existing problems.

While the iwad is quite interesting and challenging to play, the contrast between light to
dark is too extreme for my display settings, no visibility in the dark areas with the included
shaders.

While the iwad works with GZDoom and loads into UDB, there are numerous HOMs, missing
textures as can be seen in the UDB preview. Also, the iwad does not fully follow the pk3 standard.

An oddity I came across is that the maps load fine with UDB. That is not the case with Eureka,
where the editor thinks that the maps are constructed as Hexen format (inclusion of
BEHAVIOR) but display as a DOOM format jumble.
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Re: Can somebody add SPZ1 to standalone games in the wiki?

Post by Graf Zahl »

The format of this file can indeed be a problem for lower spec systems, Embedded WADs are loaded into RAM in their entirety so this is half a GB of RAM gone just for loading the content.

The maps in here contain no nodes. That is perfectly fine for any ZDoom based point, apparently Eureka makes bad assumptions of how a map can look and misidentifies this as a result.
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Re: Can somebody add SPZ1 to standalone games in the wiki?

Post by SPZ1 »

Kappes Buur wrote: Thu Dec 08, 2022 1:30 pm there are numerous HOMs, missing textures as can be seen in the UDB preview.
Can you point some of these out because I don't recall any. :shrug:
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Re: Can somebody add SPZ1 to standalone games in the wiki?

Post by Kappes Buur »

SPZ1 wrote: Sat Dec 10, 2022 11:16 am Can you point some of these out because I don't recall any. :shrug:
I'll try

Open your IWAD with Slade3 to see that the folders do not follow the pk3 style.

The maps are not in the MAPS folder.
The resources are not in the appropriate folders.

The maps themselves have an incomplete set of namespace lumps

which can confuse some editors, such as Eureka

In some instances I like to use Eureka because of the way it displays errors.

While GZDoom is very tolerant of some errors in a PWAD/IWAD and fixes them on
the fly, editors on the other hand are quite picky, for example UDB caught these
GLDEFS errors


To find HOMs, simply "fly" through a map in preview mode of UDB and check for
missing textures, which could cause HOMs


But the best procedure to finding HOMs is to 'NOCLIP' through a level, eg

and examine all sectors from all directions.

To compose maps in a pk3 file, I find that Enjay's Gene-Tech: Before the Storm is the best teaching tool.
Everything is where it should be and categories/resources are separated into their proper subfolders.
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Re: Can somebody add SPZ1 to standalone games in the wiki?

Post by Graf Zahl »

Kappes Buur wrote: Sun Dec 11, 2022 10:31 am The maps themselves have an incomplete set of namespace lumps
which can confuse some editors, such as Eureka
In some instances I like to use Eureka because of the way it displays errors.

The maps are perfectly fine and match ZDoom's specs. Eureka does not, however. Report the problem where it needs to be addressed.
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Re: Can somebody add SPZ1 to standalone games in the wiki?

Post by Rachael »

Based on the screenshot of Eureka it looks like it doesn't even support the map format in question, so judging its error output would be quite a misjudgment, to say the least.

Notwithstanding, however, there are a number of other issues with the game as has already been pointed out. This project lacks consistency and aesthetic appeal, but it looks like a great project for getting one's feet wet with both GZDoom development and game development in general.

I will say this however - a single-dev game even of this quality is quite a feat to pull off. It needs quite a lot of polish but it could quite possibly stand on its own pretty well.

Don't be discouraged. I am really happy to see you experimenting with this, but I think your next project should focus on consistency and aesthetics.
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Re: Can somebody add SPZ1 to standalone games in the wiki?

Post by SPZ1 »

I'll get back working on this when I have some time!
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Re: Can somebody add SPZ1 to standalone games in the wiki?

Post by wildweasel »

In the meantime, you might start a topic in "TCs, Full Games, and Other Projects" if you're wanting to release this as a standalone thing. Drum up some publicity and awareness for your project, and maybe some contributor will end up adding it to that wiki page of their own free will.
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