If you build GL nodes for this level ('Blight') the game aborts because one polyobject is missing some parts.
Sure the mapping is more than sloppy here but in this case the discarding of it makes the map not play at all.
[ZDBSP]creates broken GL nodes for Deathkings Map42
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Graf Zahl
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justin024
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TheDarkArchon
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justin024
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TheDarkArchon
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Graf Zahl
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It crashes because ZDBSP doesn't assign a seg to one line of a polyobject. Even though the mapping is rather sloppy here that must never happen because the game aborts if it finds incorrectly formed polyobjects.justin024 wrote:Why would a PO be missing lines? It shouldn't crash, but whoever mapped that shouldn't have been napping either.
justin024 wrote:They still should have had less lazy mappers. Hexen maps are full of problems. And easy ones too, like unclosed sectors.
These problems are a direct result of all the hacks to make the polyobjects work.
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justin024
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Graf Zahl
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