Question regarding Vanilla Doom Armor Pickups

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Tesculpture
Posts: 181
Joined: Sun Feb 07, 2016 3:22 am

Question regarding Vanilla Doom Armor Pickups

Post by Tesculpture »

This is something I noticed that struck me as odd enough to ask about.

In Doom, the pickup for green armor has two sprites:
ARM1A0
and
ARM1B0.

Of the two sprites, ARM1A0 is clearly the more "glowing" one.

But in the GreenArmor's decorate definition on the ZDoom wiki:

Code: Select all

  States
  {
  Spawn:
    ARM1 A 6
    ARM1 B 7 Bright
    Loop
  }
ARM1B0 is the one set to be fullbright, and thus the one that shows up in dark areas.

So, in the dark GreenArmor looks like this:


But surely, wouldn't it make more sense for the other sprite to be the glowing one, like this?


The sprites for blue armor are back to front in the same way.

Is this a holdover from vanilla Doom? A GZDoom bug? Have I only just noticed something everyone else is patently aware of? I'm curious.
User avatar
Hellser
Global Moderator
Posts: 2646
Joined: Sun Jun 25, 2006 4:43 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: Question regarding Vanilla Doom Armor Pickups

Post by Hellser »

It's a hold over. Good job spotting that! It's a simple enough change that can be applied as an Autoload mod if it really irks you.

I did some digging before making this post. Doom Alpha 0.5 doesn't have ARM1B0 (Green) or ARM2B0 (Blue). Doom Press Release DOES have ARM2B0 (Blue), but it doesn't have ARM1B0 (Green). The Green Armor pickup in the Press Release doesn't have the BRIGHT flag either. So.. who knows!

Return to “General”