In Doom, the pickup for green armor has two sprites:
Of the two sprites, ARM1A0 is clearly the more "glowing" one.
But in the GreenArmor's decorate definition on the ZDoom wiki:
Code: Select all
ARM1 A 6
ARM1 B 7 Bright
So, in the dark GreenArmor looks like this:
But surely, wouldn't it make more sense for the other sprite to be the glowing one, like this?
The sprites for blue armor are back to front in the same way.
Is this a holdover from vanilla Doom? A GZDoom bug? Have I only just noticed something everyone else is patently aware of? I'm curious.