EDGE64 - Doom 64 inspired Total Conversion for EDGE Classic [UPDATE]

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chutzcraft
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EDGE64 - Doom 64 inspired Total Conversion for EDGE Classic [UPDATE]

Post by chutzcraft »



Welcome to EDGE64 (previously 3DGE64). This project has been in development since the year of 2015. It all started with learning how the EDGE sourceport worked, and to find a port to modify that had features that were easy to understand and use. DECORATE, ACS and now ZScripting tended to be a bit complicated for my taste back in those years, so after learning DEHACKED from prBoom mapping, I felt it natural to try my hand at Doom Definition Files. 7 years later, I can code weapons, effect behavior and all sorts of things without much need of a reference. Oddly enough, DECORATE became easier to read the more I understood DDF. Back to the mod! I've created a map for 32 Heretics Challenge, released Astral Pathfinder Season One for EDGE, and I'm currently working on Season Two and hoping to help the EDGE Community on a Wild-West themed hub mod called Wanted. Next in the future is a Goldeneye-styled espionage shooter inspired by Timesplitters Future Perfect. Not only is this set an educational map of my progress as a modder, it is a labor of love, pouring from years of studying Doom 64 as a kid and enjoying the atmospheric nature of the game. It is safe to say I LIVED in Doom 64 for 7 years straight. This mod *humbly* exists as a definitive showcase of EDGE's power, next to Aliens and Duke It Out in Doom.

"Story":
Welcome to EDGE 64, a dimension of Doom inspired by the events of Doom 64.
You control a middle rank space marine, hearing rumors of a single man
destroying the forces of Hell and getting back to Earth away from the desolate
emptiness of space. You take your inspiration and pride to the dropship to land
on a research facility that has a time-displacement gate at its peak. Using this
gate, you could theoretically jump through one teleportation destination to the
next. The question is... what lies beyond, on the other side? Only one way to
find out.
Features

EDGE64 brings 3D floors, dynamic lighting, scripted events, and new weapons to EDGE source port. The project has been active since 2015, and is nearing total completion. The mod contains 13 base levels, 3 secret levels and one special level. The special level uses the Skirmish Mode script, a wave-based arena that rewards pinnacle armor and weapons, a good way to grind up weapon upgrades or get armor that you normally cannot find in the base map rotation. An original track by Aubrey Hodges has been remixed from scratch from myself for the mod. Reach MAP32 to hear it. Room over room effects, fading 3D floors, dynamic global scripting, animated title screens and video, sliding doors like gates, bars, and many more features are implemented into this mod!

Weapons:
Spoiler:
Armor:
Spoiler:
Screenshots:
Spoiler:
Recorded Footage:
Spoiler:
Current Progress:

As it stands, the game is near 100% completion, with only a few final adjustments to finale levels and scripted events to account for. This also includes the camera system which will be fully implemented by Beta 3. You can play from MAP01 to the entirety of MAP11 before you're warped back to the main Doom II map rotation. Secret level one is accessible through MAP04, while Levels 31 and 32 are accessible through each other, meaning you must complete MAP31 without dying to reach the MAP32 or else you will be skipped to MAP09 AND lose any weapon or armor progression you earned previously.

Difficulty Implementation:
Some maps have less enemies and different items depending on the difficulty you choose. Rarely, will the placement make a difference, so Hurt Me Plenty is recommended for a first time play through. Ultraviolence is available for a challenge should you choose to play quickly or slowly throughout the game.

Builds, Downloads and Documentation:

You must own Doom 2 in order for this mod to run appropriately.

-Beta 2.5 is now availble! (FOR EDGE CLASSIC ONLY) https://ufile.io/fko9rmrc
>- DO NOT USE ANY OTHER BUILDS OF 3DGE. THE ZIP FILE INCLUDES A CUSTOM VERSION. DO NOT DRAG AND DROP THE CUSTOM BUILD INTO ANOTHER BUILD. (Required)
Runtime requirements for custom EDGE build: https://support.microsoft.com/en-us/hel ... -downloads

Changelog/Debug Information:
Spoiler:
I aim to also answer any questions regarding the EDGE source port from a user peer group. Anything technical and engine-related I can not provide help for.
Last edited by chutzcraft on Wed Nov 16, 2022 6:30 am, edited 7 times in total.
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MrRumbleRoses
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Re: EDGE64 - Doom 64 inspired Total Conversion for EDGE/EDGE Classic

Post by MrRumbleRoses »

gotta say. the screenshots due look nice. and i do look forward to seeing a playable version of this to run on Edge Classic

EDIT: ok, so um, i tried loading this up and everything. and it seems it's fucked. like it's not showing Doom 64 assets and things. it's classic Doom. and yes, i am running it with Doom II. when i load it up. i can notice that the skull is messed up, trying to change between 64's & classics. and a lot of weird random stuff is happening on the 1st level alone. like, random fire sprites and clouds of smoke in the sky
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chutzcraft
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Re: EDGE64 - Doom 64 inspired Total Conversion for EDGE/EDGE Classic

Post by chutzcraft »

What version of EDGE are you using? I can load it up and try to figure it out for you!

EDIT: I've updated the main post to include the built in engine that I've tweaked to work for EDGE64. Let me know if anything happens or strange occurrences that may pop up.
DarkCheap
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Re: EDGE64 - Doom 64 inspired Total Conversion for EDGE/EDGE Classic

Post by DarkCheap »

I simply cant get this to work at all,i tried dragging the "EDGE64.epk" file into the EDGE.EXE,EDGE Launcher and LAUNCHER.EXE and nothing worked,am i doing something wrong?
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chutzcraft
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Re: EDGE64 - Doom 64 inspired Total Conversion for EDGE/EDGE Classic

Post by chutzcraft »

DarkCheap wrote: Tue Nov 08, 2022 8:11 am I simply cant get this to work at all,i tried dragging the "EDGE64.epk" file into the EDGE.EXE,EDGE Launcher and LAUNCHER.EXE and nothing worked,am i doing something wrong?
Try and download the new update in the link. There is a custom version of EDGE from my personal files that should get things running. The mod has been ported to run with EDGE-Classic, so expect that version to be uploaded today! Sorry about this, everyone. But I do thank you for playtesting and helping make this mod better. From here on out, I believe Classic will be the best way to play.
DarkCheap
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Joined: Tue Oct 11, 2022 6:35 am

Re: EDGE64 - Doom 64 inspired Total Conversion for EDGE/EDGE Classic

Post by DarkCheap »

chutzcraft wrote: Tue Nov 08, 2022 1:56 pm
DarkCheap wrote: Tue Nov 08, 2022 8:11 am I simply cant get this to work at all,i tried dragging the "EDGE64.epk" file into the EDGE.EXE,EDGE Launcher and LAUNCHER.EXE and nothing worked,am i doing something wrong?
Try and download the new update in the link. There is a custom version of EDGE from my personal files that should get things running. The mod has been ported to run with EDGE-Classic, so expect that version to be uploaded today! Sorry about this, everyone. But I do thank you for playtesting and helping make this mod better. From here on out, I believe Classic will be the best way to play.
I am sorry but i cant get this working whatsoever,it throws a null image error if i dry drag and dropping the EDGE64 file into the launcher
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chutzcraft
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Re: EDGE64 - Doom 64 inspired Total Conversion for EDGE/EDGE Classic

Post by chutzcraft »

Do not use the Launcher. I am not sure why it was included in the engine's files in the first place. You must drag it onto the EDGE application, not the EDGE Launcher or Launcher application. Also! Make sure the file is properly extracted and its not just being dragged and dropped from the archive. Make sure EDGE64.epk is in the root folder of EDGE and you should be good to go!
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chutzcraft
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Re: EDGE64 - Doom 64 inspired Total Conversion for EDGE/EDGE Classic

Post by chutzcraft »

[imgur]http://user-images.githubusercontent.co ... 5020af.png[/imgur]

I have procured a version of EDGE64 that runs perfectly on the EDGE Classic engine. This newer download includes Update 2.5 which introduces the armor progression system (loose), rolls back a few changes with certain weapons and their upgrades, and lastly, a few disabled features like special effects and the Unmaker/Reaper weapons continue to get their tune ups outside of the sandbox. You'll come to find some slight nerfs here and there but the changes are subtle and shouldnt have an effect on your first-time experience.

Download: https://ufile.io/fko9rmrc

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